The Vampire
About this class
As the Vampire, you are like a graceful ballerina of Death on the battlefield: you flit from enemy to enemy, leaving them in a state of ruin before they even realize what happened.
Domains
Grace
Midnight
Blade
Starting stats
Hope feature
Class features
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Get In & Get Out
Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.
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Draining Bane
When an adversary attacks you or an ally within Very Close range, you can spend 2 Hope to Drain them temporarily. When you do, they must mark a Stress, and you can clear a Stress, as well as a Thirst point. A Drained creature uses a d12 instead of a d20 for attack rolls.
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True Strike
Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.
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Sneak Attack
When you succeed on a stealthy attack (Finesse 12 or higher), add 1d6 to your damage roll.
Class items
- Blood Bank pass
- Daggerfield College Student ID
Character questions
Background prompts
Connection prompts
The Vampire
As the Vampire, you are like a graceful ballerina of Death on the battlefield: you flit from enemy to enemy, leaving them in a state of ruin before they even realize what happened.
Domains
Grace + Midnight + Blade
Starting Evasion
13
Starting Hit Points
6
Class Items
- • Blood Bank pass
- • Daggerfield College Student ID
The Vampire’s Hope Feature
Vampiric Dodge : Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.
Class Features
Get In & Get Out
Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.
Draining Bane
When an adversary attacks you or an ally within Very Close range, you can spend 2 Hope to Drain them temporarily. When you do, they must mark a Stress, and you can clear a Stress, as well as a Thirst point. A Drained creature uses a d12 instead of a d20 for attack rolls.
True Strike
Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.
Sneak Attack
When you succeed on a stealthy attack (Finesse 12 or higher), add 1d6 to your damage roll.
The Vampire Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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