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The Elementalist

Classes Designed by Regina Nox • Art by Regina Nox

About this class

As the Elementalist, you are like a skilled gardener and a landscaper: you are the one who formulates the battlefield to your liking, determining which parts are accessible by the enemies and which are not.

Domains

Core domain
Sage
Core domain
Arcana

Starting stats

Evasion
10
Hit points
6

Hope feature

Arcane Charge
Spend 3 Hope to give a +3 to your next Spellcast Roll.

Class features

  • Circle of Power

    Once per Long rest, when standing Close to a ley line, mark a circle on the ground up to Very Close range and place a number of tokens equal to your Spellcast Trait on this card. Each time you or an ally within the circle makes an action roll or is hit with an attack, remove a token. This spell lasts until the last token is removed or you step out of the circle. While within this circle, you and any allies:

    Gain a +4 bonus to your damage thresholds.
    Gain a +2 bonus to your attack rolls.
    Gain a +1 bonus to your Evasion.

  • Elemental Aura

    Twice per Short rest, you can assume an aura matching your element. The aura affects targets within Close range until your Channeling ends.

    Fire: When an adversary marks 1 or more Hit Points, they must also mark a Stress.
    Earth: Your allies gain a +1 bonus to Strength.
    Water: When an adversary deals damage to you, you can mark a Stress to move them anywhere within Very Close range of where they are.
    Air: When you or an ally takes damage from an attack beyond Melee range, reduce the damage by 1d8.

  • Arcane Presence

    You can sense the presence of ley lines, other Magicus (your own species) and enchanted objects within Close range.

Class items

  • A family heirloom piece of jewelry
  • Daggerfield College Student ID

Character questions

Background prompts

Connection prompts

Discussion

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