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The Seer

Classes Designed by Regina Nox • Art by Regina Nox

About this class

As the Medium, you are like a chess master on the battlefield: you see the battle map, strategize and lay down the rules of who gets to do what, how, and why.

Domains

Core domain
Codex
Core domain
Arcana
Core domain
Splendor

Starting stats

Evasion
9
Hit points
6

Hope feature

Ethereal Puppeteer
Once per Long rest, spend 3 Hope and describe how you spiritually "possess" another person. They must make an Spellcast Roll of 15 or higher to resist.

Class features

  • Astral Projection

    You can fall asleep at will and project your body to another location.
    The astral body cannot physically interact with the material world, but you can see and interact with other spirits/astral bodies, and vice versa.
    If your astral body is harmed, mark 1 Stress to keep your HP intact.

  • Ethereal Visage

    You call upon a deity for aid. Upon success, your supernatural visage strikes awe and fear. While channelling the deity's aura, you have advantage on Presence Rolls. When you succeed with Hope on a Presence Roll, you can remove a Fear from the GM’s Fear pool instead of gaining Hope.

  • Rally

    Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.

    At level 5, your Rally Die increases to a d8.

Class items

  • A necklace with a sigil (Player's choice)
  • Daggerfield College Student ID

Character questions

Background prompts

Connection prompts

Discussion

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