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The Darkwater Cavern

Tier
1
Type
Exploration
Difficulty
12
Impulses
Catch what falls, hide evidence, ripple & echo strangely

Environment overview

A vast dark flooded cavern full of jagged stone, slick ledges, and black brackish water. Sound carries strangely here, and footing is uncertain.

Potential adversaries

Tiny fish, Creatures from the Id

Features

Passives

passive
  • Slippery Ledges

    Any creature moving near edges must succeed on an Agility or Instinct Reaction Roll to avoid slipping, becoming Vulnerable if they fail with Hope, and falling into the water if they fail with Fear.

  • Loud Echoes

    Loud actions, shouts, or impacts travel far. After significant noise, the GM may introduce movement, attention, or reaction from elsewhere in the cavern.

Actions

action

Reactions

reaction
  • Into the Drink

    When a creature falls into the cavern water, they become Drenched. While Drenched, they suffer disadvantage on Agility checks until they dry off or warm up.

About this environment

Brackish water fills this underground cavern deep enough to safely halt any falls into it. Various ledges and stalagmites make climbing out of the water possible, but difficult.

The Darkwater Cavern

Tier 1 Exploration

A vast dark flooded cavern full of jagged stone, slick ledges, and black brackish water. Sound carries strangely here, and footing is uncertain.

Impulses: Catch what falls, hide evidence, ripple & echo strangely

Difficulty: 12

Potential Adversaries: Tiny fish, Creatures from the Id

Features

Slippery Ledges - Passive: Any creature moving near edges must succeed on an Agility or Instinct Reaction Roll to avoid slipping, becoming Vulnerable if they fail with Hope, and falling into the water if they fail with Fear.
Loud Echoes - Passive: Loud actions, shouts, or impacts travel far. After significant noise, the GM may introduce movement, attention, or reaction from elsewhere in the cavern.
Into the Drink - Reaction: When a creature falls into the cavern water, they become Drenched. While Drenched, they suffer disadvantage on Agility checks until they dry off or warm up.

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