The Starting Line
Designed by
Environment overview
A quick chase scene to kickoff new adventures. The PCs are on their way out of their last adventure, having recovered a valuable item, and are being chased by something..
Potential adversaries
Features
Passives
passiveActions
actionReactions
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The Getaway
Each PC performs 1 Action to help successfully escape with their loot & health intact.
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After all PC's have acted, total the successes & failures.
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If they get more successes than failures, they start their next adventure with 3 Hope instead of 2.
Questions- Your recent adventure took you somewhere much stranger than you expected, what was it?
- While there you collected something of great value you must protect at all costs, what is it?
- Something gave chase, and you are currently running for your lives. What from?
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About this environment
The Starting Line
Tier 1 Event
A quick chase scene to kickoff new adventures. The PCs are on their way out of their last adventure, having recovered a valuable item, and are being chased by something..
Impulses: In media res, Introduce new players & PCs
Difficulty: 11
Potential Adversaries: Player choice
Features
After all PC's have acted, total the successes & failures.
If they get more successes than failures, they start their next adventure with 3 Hope instead of 2.
- Your recent adventure took you somewhere much stranger than you expected, what was it?
- While there you collected something of great value you must protect at all costs, what is it?
- Something gave chase, and you are currently running for your lives. What from?
The Starting Line
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Starting Line Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.