Skip to content

Red Right Hand Myrmidon

Adversary overview

Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.

Used to moving as point in heavy combat situation the Myrmidon is first into melee, backed up by other melee and ranged units.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Halberd
Range: Very Close
Damage: 2d10+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Tank it Seek a dominant position

Experiences

  • Sturdy +2

Red Right Hand Myrmidon

Tier 2 bruiser

Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.

Motives & Tactics: Tank it, Seek a dominant position

Difficulty: 16 | Thresholds: 15/28 | HP: 7 | Stress: 5

ATK: +2 | Halberd: Very Close | 2d10+5 Physical

Experience: Sturdy +2

HP:

STRESS:

Features

Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.