Red Right Hand Myrmidon
Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.
Motives & Tactics: Tank it, Seek a dominant position
Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.
Used to moving as point in heavy combat situation the Myrmidon is first into melee, backed up by other melee and ranged units.
Spend 2 Fear to spotlight up to five allies within Far range.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 bruiser
Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.
Motives & Tactics: Tank it, Seek a dominant position
Difficulty: 16 | Thresholds: 15/28 | HP: 7 | Stress: 5
ATK: +2 | Halberd: Very Close | 2d10+5 Physical
Experience: Sturdy +2
HP:
STRESS:
Imposing frontline warrior. Extremely well armoured and hits hard. This is the hard point of the front line.
Motives & Tactics: Tank it, Seek a dominant position
Used to moving as point in heavy combat situation the Myrmidon is first into melee, backed up by other melee and ranged units.
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No subclasses available.
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