Social Generic Template
Social Generic Template
Motives & Tactics: Paperwork, Demand, Haggle, Influence
Social Generic Template
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-social
Socials challenges PCs in conversation, not combat. It’s not always important they are a formidable opponent in combat. Make sure this type of adversary has some useful Experiences and adversary features, and think of ways they might cause the PCs to mark Stress. Like a Leader, they might be able to summon, spotlight, or enhance nearby allies—or sway the disposition of other NPCs.
Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Tier 1 social
Social Generic Template
Motives & Tactics: Paperwork, Demand, Haggle, Influence
Difficulty: 14 | Thresholds: 8/10 | HP: 4 | Stress: 5
ATK: 0 | Social Attack: Far | 1d6+1 Physical
Experience: I know people +2
HP:
STRESS:
Social Generic Template
Motives & Tactics: Paperwork, Demand, Haggle, Influence
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-social
Socials challenges PCs in conversation, not combat. It’s not always important they are a formidable opponent in combat. Make sure this type of adversary has some useful Experiences and adversary features, and think of ways they might cause the PCs to mark Stress. Like a Leader, they might be able to summon, spotlight, or enhance nearby allies—or sway the disposition of other NPCs.
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No subclasses available.
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