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Jeffery Estes [Moderator]

Jeffery Estes [Moderator]

19 creations

Creations

Key NPC Spotlight In any scene where the party has enlisted the aid of an NPC or is calling out to the NPCs in the scene the player can mark a 1 Stress or the…
Environments 3 0
Ranged Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-ranged Deals high damage, but are fragile up close. They benefit from increased Range between themselves and the PCs. Consider adding adversary features that increases the damage of the basic attack…
Adversaries 2 0
Minion Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-minion Since minions don't have damage dice, a critical success on an attack roll doesn't increase damage. The GM might decide a minion (or Group Attack) doubles the damage instead Minions…
Adversaries 2 0
Leader Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-leader Leaders command or summon other adversaries. Most have the Momentum feature, and all have at least one adversary feature that spotlights or summons adversaries. For the Realm!–Action: Mark a Stress…
Adversaries 2 0
Horde Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-horde Hordes are creature groups acting together. The Horde feature assigns X as a new damage roll with half the average damage. Don't assign too many adversary features. Horde (X)—Passive: When…
Adversaries 2 0
Bruiser Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-bruiser Bruisers are tough, and make powerful attacks. They can complicate encounters with adversary features that cause targets to become Restrained, deal additional damage, or attack multiple targets. Add the Momentum…
Adversaries 2 0
Nifling Bag Items placed in a nifling bag will live inside a pocket dimension as part of the Nifling Space (The border between all realms). The mouth of the bag will vary in size…
Items 2 0
Airship Light Duty Class REF: https://callmepartario.github.io/og-dhsrd/#environment-benchmarks A ship originally made for the sea but held aloft by a combination of magic and science!. A large sack of magical lighter than air material strapped with ropes and…
Environments 1 0
Standard Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-standard Standards are representative of their fictional group. Their features frequently provide a bonus to their standard attack—either to the attack roll or damage roll.
Adversaries 1 0
Social Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-social Socials challenges PCs in conversation, not combat. It's not always important they are a formidable opponent in combat. Make sure this type of adversary has some useful Experiences and adversary…
Adversaries 1 1
Solo Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-solo Socials challenges PCs in conversation, not combat. Solos present a formidable challenge for the party. Add the Relentless and Momentum features. A Solo has a high number of Hit Points,…
Adversaries 1 0
Skulk Generic Template REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-skulk Skulks are highly mobile, maneuvering to ambush. Their features often resemble the Cloaked and Sneak Attack of the Rogue. Successful attacks cause PCs to become Restrained or Vulnerable. Consider adding…
Adversaries 1 0

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