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Ranged Generic Template

Adversary overview

Ranged Generic Template

REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-ranged

Deals high damage, but are fragile up close. They benefit from increased Range between themselves and the PCs. Consider adding adversary features that increases the damage of the basic attack under specific conditions, or a Fear feature to attack multiple targets at once.

Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Stat block

Tier
1
Type
Ranged
Difficulty
12
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Generic Ranged Weapon
Range: Far
Damage: 1d12+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Volley Fire Avoid direct contact Take the highground

Experiences

  • I have the highground +2

Ranged Generic Template

Tier 1 ranged

Ranged Generic Template

Motives & Tactics: Volley Fire, Avoid direct contact, Take the highground

Difficulty: 12 | Thresholds: 6/9 | HP: 4 | Stress: 3

ATK: +2 | Generic Ranged Weapon: Far | 1d12+1 Physical

Experience: I have the highground +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.