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Leader Generic Template

Adversary overview

Leader Generic Template

REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-leader

Leaders command or summon other adversaries. Most have the Momentum feature, and all have at least one adversary feature that spotlights or summons adversaries.

For the Realm!–Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Move as Unit—Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements—Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Tactician—Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
7
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Melee
Range: Melee
Damage: 1d10+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Leads by example Gives Orders Experienced

Experiences

  • Shape the battlefield +2
  • Lead, motivate, inspire +2

Leader Generic Template

Tier 1 leader

Leader Generic Template

Motives & Tactics: Leads by example, Gives Orders, Experienced

Difficulty: 14 | Thresholds: 13/16 | HP: 7 | Stress: 4

ATK: +4 | Melee: Melee | 1d10+2 Physical

Experience: Shape the battlefield +2, Lead, motivate, inspire +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Tactician - Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Discussion

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