Leader Generic Template
Leader Generic Template
Motives & Tactics: Leads by example, Gives Orders, Experienced
Leader Generic Template
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-leader
Leaders command or summon other adversaries. Most have the Momentum feature, and all have at least one adversary feature that spotlights or summons adversaries.
For the Realm!–Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Move as Unit—Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements—Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Tactician—Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Spend 2 Fear to spotlight up to five allies within Far range.
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 leader
Leader Generic Template
Motives & Tactics: Leads by example, Gives Orders, Experienced
Difficulty: 14 | Thresholds: 13/16 | HP: 7 | Stress: 4
ATK: +4 | Melee: Melee | 1d10+2 Physical
Experience: Shape the battlefield +2, Lead, motivate, inspire +2
HP:
STRESS:
Leader Generic Template
Motives & Tactics: Leads by example, Gives Orders, Experienced
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-leader
Leaders command or summon other adversaries. Most have the Momentum feature, and all have at least one adversary feature that spotlights or summons adversaries.
For the Realm!–Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Move as Unit—Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements—Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Tactician—Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
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