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Solo Generic Template

Adversary overview

Solo Generic Template

REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-solo

Socials challenges PCs in conversation, not combat.

Solos present a formidable challenge for the party. Add the Relentless and Momentum features. A Solo has a high number of Hit Points, so consider giving them a feature that creates an interesting Countdown. Despite their name, encounters featuring a Solo should include a group of accompanying Minions, Standards, and Supports.

Relentless (X)—Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Stat block

Tier
1
Type
Solo
Difficulty
14
HP
10
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Melee Attack
Range: Melee
Damage: 1d20
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (3)
    fear 1

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Smash Crush Destroy

Experiences

  • Shock and Awe +2

Solo Generic Template

Tier 1 solo

Solo Generic Template

Motives & Tactics: Smash, Crush, Destroy

Difficulty: 14 | Thresholds: 13/16 | HP: 10 | Stress: 4

ATK: +3 | Melee Attack: Melee | 1d20 Physical

Experience: Shock and Awe +2

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.