Solo Generic Template
Solo Generic Template
Motives & Tactics: Smash, Crush, Destroy
Solo Generic Template
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-solo
Socials challenges PCs in conversation, not combat.
Solos present a formidable challenge for the party. Add the Relentless and Momentum features. A Solo has a high number of Hit Points, so consider giving them a feature that creates an interesting Countdown. Despite their name, encounters featuring a Solo should include a group of accompanying Minions, Standards, and Supports.
Relentless (X)—Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 solo
Solo Generic Template
Motives & Tactics: Smash, Crush, Destroy
Difficulty: 14 | Thresholds: 13/16 | HP: 10 | Stress: 4
ATK: +3 | Melee Attack: Melee | 1d20 Physical
Experience: Shock and Awe +2
HP:
STRESS:
Solo Generic Template
Motives & Tactics: Smash, Crush, Destroy
REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-solo
Socials challenges PCs in conversation, not combat.
Solos present a formidable challenge for the party. Add the Relentless and Momentum features. A Solo has a high number of Hit Points, so consider giving them a feature that creates an interesting Countdown. Despite their name, encounters featuring a Solo should include a group of accompanying Minions, Standards, and Supports.
Relentless (X)—Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Momentum—Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
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