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Social Generic Template

Adversary overview

Social Generic Template

REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-social

Socials challenges PCs in conversation, not combat. It’s not always important they are a formidable opponent in combat. Make sure this type of adversary has some useful Experiences and adversary features, and think of ways they might cause the PCs to mark Stress. Like a Leader, they might be able to summon, spotlight, or enhance nearby allies—or sway the disposition of other NPCs.

Stat block

Tier
1
Type
Social
Difficulty
14
HP
4
Stress
5
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Social Attack
Range: Far
Damage: 1d6+1
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

Reactions

Motives & tactics

Paperwork Demand Haggle Influence

Experiences

  • I know people +2

Social Generic Template

Tier 1 social

Social Generic Template

Motives & Tactics: Paperwork, Demand, Haggle, Influence

Difficulty: 14 | Thresholds: 8/10 | HP: 4 | Stress: 5

ATK: 0 | Social Attack: Far | 1d6+1 Physical

Experience: I know people +2

HP:

STRESS:

Features

Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

Discussion

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