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Airship Light Duty Class

Environments Designed by Jeffery Estes [Moderator] • Art by https://sketchfab.com/Robin_rgx
Tier
1
Type
Traversal
Difficulty
12
Impulses
A relatively light but faster airship that can be difficult to control under adverse conditions. You can have two things; Fast, Cargo, Weapon Systems, or Passengers. Did you hear that? Are we crashing or landing?

Environment overview

Fantasy Light Airship

Potential adversaries

Sky Pirates An unruly, angry and powerful merchant or nobleman Illegal Cargo

Features

Passives

passive
  • She's fast but only in light crosswinds

    Fair Winds make for smooth sailing. Bad weather makes for bad moments.

    Questions
    • Is that a storm cloud ahead?

Actions

action
  • Raiders sighted off the Port side!

    Spend a fear to initiate a chase scene.

    Questions
    • Can we outrun the Raiders?
    • Do we or do we not have onboard weapons to defend the ship?
    • Can this thing go faster?

Reactions

reaction
  • Man your battle stations!

    If the ship loses the chase scene Spend 1 Fear to start a clock to prepare for boarders.

    Questions
    • Can you defend the ship and repel boarders?
    • Are we crashing or landing?

About this environment

REF: https://callmepartario.github.io/og-dhsrd/#environment-benchmarks

A ship originally made for the sea but held aloft by a combination of magic and science!. A large sack of magical lighter than air material strapped with ropes and attached to a small wooden ship that carry both cargo and a small number of passengers. This airship can easily but slowly traverse the land with a combination of sleeping berths, fighting positions and a modest cargo. Some ships are configured for more cargo and smaller crew and even rarer still fighting positions in contested airspace.

Core Traits
Multi-Zone: Cargo Hold, Observation Passenger Deck, Rigging, Engines, Cockpit, Hull Exterior
Loud & Unstable: Precision actions at Far+ range are Risky (Disadvantage), Inexperienced passengeres and crew can only short rest whilee in flight
Defend the ship: This class of airships are NOT meant to be used as mobile fighting platforms. Ranged attacks can be made but only from limited positions with disadvantage on the attack.

Airship Light Duty Class

Tier 1 Traversal

Fantasy Light Airship

Impulses: A relatively light but faster airship that can be difficult to control under adverse conditions., You can have two things; Fast, Cargo, Weapon Systems, or Passengers., Did you hear that? Are we crashing or landing?

Difficulty: 12

Potential Adversaries: Sky Pirates, An unruly, angry and powerful merchant or nobleman, Illegal Cargo

Features

She's fast but only in light crosswinds - Passive: Fair Winds make for smooth sailing. Bad weather makes for bad moments.
  1. Is that a storm cloud ahead?
Raiders sighted off the Port side! - Action: Spend a fear to initiate a chase scene.
  1. Can we outrun the Raiders?
  2. Do we or do we not have onboard weapons to defend the ship?
  3. Can this thing go faster?
Man your battle stations! - Reaction: If the ship loses the chase scene Spend 1 Fear to start a clock to prepare for boarders.
  1. Can you defend the ship and repel boarders?
  2. Are we crashing or landing?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.