Airship Light Duty Class
Environment overview
Fantasy Light Airship
Potential adversaries
Features
Passives
passive-
She's fast but only in light crosswinds
Fair Winds make for smooth sailing. Bad weather makes for bad moments.
Questions- Is that a storm cloud ahead?
Actions
action-
Raiders sighted off the Port side!
Spend a fear to initiate a chase scene.
Questions- Can we outrun the Raiders?
- Do we or do we not have onboard weapons to defend the ship?
- Can this thing go faster?
Reactions
reaction-
Man your battle stations!
If the ship loses the chase scene Spend 1 Fear to start a clock to prepare for boarders.
Questions- Can you defend the ship and repel boarders?
- Are we crashing or landing?
About this environment
REF: https://callmepartario.github.io/og-dhsrd/#environment-benchmarks
A ship originally made for the sea but held aloft by a combination of magic and science!. A large sack of magical lighter than air material strapped with ropes and attached to a small wooden ship that carry both cargo and a small number of passengers. This airship can easily but slowly traverse the land with a combination of sleeping berths, fighting positions and a modest cargo. Some ships are configured for more cargo and smaller crew and even rarer still fighting positions in contested airspace.
Core Traits
Multi-Zone: Cargo Hold, Observation Passenger Deck, Rigging, Engines, Cockpit, Hull Exterior
Loud & Unstable: Precision actions at Far+ range are Risky (Disadvantage), Inexperienced passengeres and crew can only short rest whilee in flight
Defend the ship: This class of airships are NOT meant to be used as mobile fighting platforms. Ranged attacks can be made but only from limited positions with disadvantage on the attack.
Airship Light Duty Class
Tier 1 Traversal
Fantasy Light Airship
Impulses: A relatively light but faster airship that can be difficult to control under adverse conditions., You can have two things; Fast, Cargo, Weapon Systems, or Passengers., Did you hear that? Are we crashing or landing?
Difficulty: 12
Potential Adversaries: Sky Pirates, An unruly, angry and powerful merchant or nobleman, Illegal Cargo
Features
- Is that a storm cloud ahead?
- Can we outrun the Raiders?
- Do we or do we not have onboard weapons to defend the ship?
- Can this thing go faster?
- Can you defend the ship and repel boarders?
- Are we crashing or landing?
Airship Light Duty Class
REF: https://callmepartario.github.io/og-dhsrd/#environment-benchmarks
A ship originally made for the sea but held aloft by a combination of magic and science!. A large sack of magical lighter than air material strapped with ropes and attached to a small wooden ship that carry both cargo and a small number of passengers. This airship can easily but slowly traverse the land with a combination of sleeping berths, fighting positions and a modest cargo. Some ships are configured for more cargo and smaller crew and even rarer still fighting positions in contested airspace.
Core Traits
Multi-Zone: Cargo Hold, Observation Passenger Deck, Rigging, Engines, Cockpit, Hull Exterior
Loud & Unstable: Precision actions at Far+ range are Risky (Disadvantage), Inexperienced passengeres and crew can only short rest whilee in flight
Defend the ship: This class of airships are NOT meant to be used as mobile fighting platforms. Ranged attacks can be made but only from limited positions with disadvantage on the attack.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Airship Light Duty Class Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.