Skip to content

Friendly Patron

Adversary overview

A relatively friendly patron not looking to start problems.

Stat block

Tier
1
Type
Social
Difficulty
11
HP
3
Stress
3
Attack mod
-3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
3
Major Damage — Mark 2 HP Major
Mark 2 HP
7
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fist
Range: Melee
Damage: D4
Attack Mod: -3
Damage Type: Physical

Features

Passives

  • Puzzling Patron (3)

    When a PC succeeds on a roll to satisfy this customer you mark a stress. When they mark their last stress they leave the premises and the PC may gain a hope or clear a stress. Tip: 1 handful

    Scaling: +2 to difficulty per tier up.

  • Satisfy the Mind, Body, and Soul

    Each patron has a mental, physical, and spiritual/emotional need. When this patron is spawned into the scene determine what those are for each category and narratively signal them to the player. Use this to guild the conversation with the player as they resolve the Puzzling Patron Passive.

Actions

  • Service Issues

    Introduce a complication related to the patrons service at the establishment. If possible it should help guild the player in how to better meet their needs.

    Was the wrong dish delivered to their table? Is another patron bothering them? Cold food?

Reactions

  • Poor Service

    When a PC fails a roll against the patron, they must mark a stress.

Evolutions

Motives & tactics

Apply a small amount of pressure and stress

Experiences

  • not to be a bother but... +2

Friendly Patron

Tier 1 social

A relatively friendly patron not looking to start problems.

Motives & Tactics: Apply a small amount of pressure and stress

Difficulty: 11 | Thresholds: 3/7 | HP: 3 | Stress: 3

ATK: -3 | Fist: Melee | D4 Physical

Experience: not to be a bother but... +2

HP:

STRESS:

Features

Puzzling Patron (3) - Passive: When a PC succeeds on a roll to satisfy this customer you mark a stress. When they mark their last stress they leave the premises and the PC may gain a hope or clear a stress. Tip: 1 handful

Scaling: +2 to difficulty per tier up.

Satisfy the Mind, Body, and Soul - Passive: Each patron has a mental, physical, and spiritual/emotional need. When this patron is spawned into the scene determine what those are for each category and narratively signal them to the player. Use this to guild the conversation with the player as they resolve the Puzzling Patron Passive.
Service Issues - Action: Introduce a complication related to the patrons service at the establishment. If possible it should help guild the player in how to better meet their needs.

Was the wrong dish delivered to their table? Is another patron bothering them? Cold food?

Poor Service - Reaction: When a PC fails a roll against the patron, they must mark a stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.