Skip to content

Impossible Patron

Adversary overview

An unnatural and otherworldly patron, upsetting to interact with and very hard to please.

Stat block

Tier
1
Type
Social
Difficulty
14
HP
3
Stress
4
Attack mod
-3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
3
Major Damage — Mark 2 HP Major
Mark 2 HP
7
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fist
Range: Melee
Damage: D4
Attack Mod: -3
Damage Type: Physical

Features

Passives

  • Puzzling Patron (4)

    When a PC succeeds on a roll to satisfy this customer you mark a stress. When they mark their last stress they leave the premises and the PC may gain a hope or clear a stress. Tip: 1 handful

    Scaling: +2 to difficulty per tier up.

  • Unnatural

    Something is off about this patron, when a creature succeeds on an instinct roll within far range of the Impossible Patron they must narrate what impossible or otherworldly sight they glimpse then mark a stress.

Actions

  • Mouths to feed
    fear 1

    Spend a fear, the Impossible Patron now has many mouths to feed, literally. To make matters worse, they don't like the same food as the original mouth. Someone better get word to the kitchen.

    How will you feed this impossibly ravenous customer?

Reactions

  • Poor Service

    When a PC fails a roll against the patron, they must mark a stress.

Evolutions

Motives & tactics

Apply pressure and stress Create company for misery Unsettle and horrify

Experiences

  • I have seen eternity +3

Impossible Patron

Tier 1 social

An unnatural and otherworldly patron, upsetting to interact with and very hard to please.

Motives & Tactics: Apply pressure and stress, Create company for misery, Unsettle and horrify

Difficulty: 14 | Thresholds: 3/7 | HP: 3 | Stress: 4

ATK: -3 | Fist: Melee | D4 Physical

Experience: I have seen eternity +3

HP:

STRESS:

Features

Puzzling Patron (4) - Passive: When a PC succeeds on a roll to satisfy this customer you mark a stress. When they mark their last stress they leave the premises and the PC may gain a hope or clear a stress. Tip: 1 handful

Scaling: +2 to difficulty per tier up.

Unnatural - Passive: Something is off about this patron, when a creature succeeds on an instinct roll within far range of the Impossible Patron they must narrate what impossible or otherworldly sight they glimpse then mark a stress.
Mouths to feed - Action: Spend a fear, the Impossible Patron now has many mouths to feed, literally. To make matters worse, they don't like the same food as the original mouth. Someone better get word to the kitchen.

How will you feed this impossibly ravenous customer?

Poor Service - Reaction: When a PC fails a roll against the patron, they must mark a stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.