Snitch
One of the general manager's little pets
Motives & Tactics: Generate fear, Annoy and stress, Please the manager
What are the players being snitched on for?
Designed by
One of the general manager's little pets
Failures against the Snitch advance the report to the manager countdown by 2.
Consequence Countdown (1d4) Begin when the snitch enters the scene. Advance when a player fails a roll. On trigger generate d4 fear.
What are the players being snitched on for?
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 support
One of the general manager's little pets
Motives & Tactics: Generate fear, Annoy and stress, Please the manager
Difficulty: 12 | Thresholds: 5/9 | HP: 4 | Stress: 4
ATK: +2 | Knife: Melee | 1d6+2 Physical
Experience: always listening +3
HP:
STRESS:
What are the players being snitched on for?
One of the general manager's little pets
Motives & Tactics: Generate fear, Annoy and stress, Please the manager
What are the players being snitched on for?
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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