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Skykin

At a glance

Typical size
5 1/2 to 7 ft
Typical lifespan
300 years
Features
Gale Force / Eye of the Storm

Ancestry overview

Skykin are humanoids whose bodies are made of flesh and air

Top feature

Gale Force
Mark a Stress to conjure a gust of wind that carries you or a Very Close ally up to Very Far range. Additionally, you can always control the speed at which you fall.

Bottom feature

Eye of the Storm
Spend 2 Hope to grant you or an ally within Melee range a +1 bonus to Evasion until you take Severe damage or you use this feature again.

Physical characteristics

Color-shifting skin that reflects the pale grays and blues of a clear morning sky, the smoldering oranges and fuchsias of the setting sun, or the deep sables and purples of a star-dappled night

Examples / variants

About this ancestry

Skykin are humanoids whose bodies are made of flesh and air. Descended from air elementals, skykin have color-shifting skin that reflects the pale grays and blues of a clear morning sky, the smoldering oranges and fuchsias of the setting sun, or the deep sables and purples of a star-dappled night. These kin often have semi-translucent skin, floating hair of wispy smoke or clouds, or small breezes constantly fluttering their clothing. The intensity of these characteristics heightens or lessens based on the strength of their emotions. Skykin grow to be 5½ to 7 feet on average, and some have elongated features, including their pointed ears, necks, hands, feet, or limbs.

Skykin are born as wisps of air or small clouds, often hard to see and hold. Until they mature and become more solid, they’re contained in jars and other such vessels. Though skykin become more humanoid throughout adolescence, their bodies remain flexible, and some adults can adjust their shape throughout their lives, though it takes time and effort. Skykin live for approximately 300 years, and when they breathe their last, they disappear into the air.

Ancestry

Skykin

Skykin are humanoids whose bodies are made of flesh and air

Gale Force: Mark a Stress to conjure a gust of wind that carries you or a Very Close ally up to Very Far range. Additionally, you can always control the speed at which you fall.

Eye of the Storm: Spend 2 Hope to grant you or an ally within Melee range a +1 bonus to Evasion until you take Severe damage or you use this feature again.

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