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Executioner's Guild • Poisoner's Guild

Designed for class

Assasin
Homebrew class
Assasin
Executioner's Guild

Executioner's Guild

Spellcast Trait: Agility

Play the Poisoners Guild if you want to debilitate your targets with punishing afflictions.

Foundation

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush: Your “Marked for Death” feature uses d6s instead of d4s

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by a creature Marked for Death.

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your "Marked for Death" feature uses d8s instead of d6

Poisoner's Guild

Poisoner's Guild

Spellcast Trait: Knowledge

Play the Poisoners Guild if you want to debilitate your targets with punishing afflictions.

Foundation

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. When you make a successful weapon attack, you can spend a token to afflict the target with a poison. You know these poisons:

  • Ghost Petal: The target becomes temporarily Vulnerable.

  • Grave Spore: The target must also mark a Stress.

  • Leech Weed: Gain a 1d6 bonus to damage on this attack.

When you take a long rest, clear all unspent tokens.

Specialization

Poison Compendium: You also know these poisons:

  • Midnight’s Vine: The target has disadvantage on attack rolls until it marks a Stress to clear this condition.

  • Gordon Root: The target becomes temporarily Restrained.

Twin Fang: When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.

Mastery

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a −3 penalty to their damage thresholds until the end of the scene. This effect can’t stack.

  • Fear Leaf: You deal extra damage equal to the result of your Fear Die on this attack.

  • Corpse Thorn: The target gains disadvantage on reaction rolls until the end of the scene.

Adder’s Blessing: You are immune to poisons and other toxins.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Blade domain icon
Executioner's Guild
Assasin

Executioner's Guild

Foundation

SPELLCAST TRAIT: Agility

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush: Your “Marked for Death” feature uses d6s instead of d4s

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Executioner's Guild
Assasin

Executioner's Guild

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by a creature Marked for Death.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Executioner's Guild
Assasin

Executioner's Guild

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your "Marked for Death" feature uses d8s instead of d6

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Poisoner's Guild
Assasin

Poisoner's Guild

Foundation

SPELLCAST TRAIT: Knowledge

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. When you make a successful weapon attack, you can spend a token to afflict the target with a poison. You know these poisons:

  • Ghost Petal: The target becomes temporarily Vulnerable.

  • Grave Spore: The target must also mark a Stress.

  • Leech Weed: Gain a 1d6 bonus to damage on this attack.

When you take a long rest, clear all unspent tokens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Poisoner's Guild
Assasin

Poisoner's Guild

Specialization

Poison Compendium: You also know these poisons:

  • Midnight’s Vine: The target has disadvantage on attack rolls until it marks a Stress to clear this condition.

  • Gordon Root: The target becomes temporarily Restrained.

Twin Fang: When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Poisoner's Guild
Assasin

Poisoner's Guild

Mastery

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a −3 penalty to their damage thresholds until the end of the scene. This effect can’t stack.

  • Fear Leaf: You deal extra damage equal to the result of your Fear Die on this attack.

  • Corpse Thorn: The target gains disadvantage on reaction rolls until the end of the scene.

Adder’s Blessing: You are immune to poisons and other toxins.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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