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Brock’s Onix

Adversary overview

A large, serpentine Rock/Ground-type Pokémon known as the Rock Snake Pokémon

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Bruiser
Difficulty
10
HP
6
Stress
5
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tackle
Range: Melee
Damage: 2d6+4 Normal Type Damage
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Rock Slide
    fear 1

    Spend a Fear to make an Attack Roll against a target within Close Range. On a success deal 2d10 Rock Type damage.

  • Bind
    fear 1

    Make an Attack Roll against a target within Melee range. On a success, spend a Fear to bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

  • Screech
    fear 1

    Spend a Fear to have your Pokémon let out a sharp screech that forces each target within Close range to make a Reaction Roll (12). Any that fail loses 1 Armor Slot.

Reactions

Motives & tactics

Survive Burrow Raise Defense Disrupt Opponent

Experiences

Brock’s Onix

Tier 2 bruiser

A large, serpentine Rock/Ground-type Pokémon known as the Rock Snake Pokémon

Motives & Tactics: Survive, Burrow, Raise Defense, Disrupt Opponent

Difficulty: 10 | Thresholds: 12/24 | HP: 6 | Stress: 5

ATK: +1 | Tackle: Melee | 2d6+4 Normal Type Damage Physical

Experience: —

HP:

STRESS:

Features

Rock Slide - Action: Spend a Fear to make an Attack Roll against a target within Close Range. On a success deal 2d10 Rock Type damage.
Bind - Action: Make an Attack Roll against a target within Melee range. On a success, spend a Fear to bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.
Screech - Action: Spend a Fear to have your Pokémon let out a sharp screech that forces each target within Close range to make a Reaction Roll (12). Any that fail loses 1 Armor Slot.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.