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Giant Bat

Adversary overview

An overgrown bat who is capable of mothering large numbers of normal bats

A giant bat capable of mothering multiple normal bats and giant ones alike. These massive winged creatures often lead a colony or serve a supernatural leader, they are powerful combatants capable of hiding in dark places and strike hard and fast. They prefer to kill thier prey in a single strike and will flee back to safety multiple times in a fight, using thier flight and diving ability to hunt a foe with limited reach. They are intelligent creatures, targeting the easiest prey first, and prioritizing those who pose the greatest threat to thier life.

Stat block

Tier
1
Type
Skulk
Difficulty
13
HP
4
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d4+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Dive Attack

    Mark a Stress while flying to dive down to a target within far range but at a minimum of close range. Make an attack roll, on a success deal 1D6+6 phy damage

Actions

Reactions

Motives & tactics

Attack from above Ambush Stay in the Dark Fly

Experiences

  • Echolocation +2
  • Darkness +2

Giant Bat

Tier 1 skulk

An overgrown bat who is capable of mothering large numbers of normal bats

Motives & Tactics: Attack from above, Ambush, Stay in the Dark, Fly

Difficulty: 13 | Thresholds: 6/10 | HP: 4 | Stress: 3

ATK: +3 | Bite: Melee | 1d4+4 Physical

Experience: Echolocation +2, Darkness +2

HP:

STRESS:

Features

Dive Attack - Passive: Mark a Stress while flying to dive down to a target within far range but at a minimum of close range. Make an attack roll, on a success deal 1D6+6 phy damage

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