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Liraen “The Shroud” (They/Them)

Liraen “The Shroud” (They/Them)
Ally

Liraen “The Shroud” (They/Them)

Difficulty: 18 | HP: 6 | Stress: 7
Motive: A specially trained assassin infiltrator from the Executioner's Guild. Sent from the Fanewick resistance cell in Haven to train new spy infiltrators in the Alula resistance headquarters. Experiances: Knuckle Run the Shadows +2, This Is Not A Negotiation +2, Master of Disguise +2, You Are The Shroud +3.

Liraen is a 5 ft simiah/human hybrid with short dark hair, a thin balancing tail, and a fluid, ambiguous silhouette. Their assassin leathers are matte and practical for easy switching between upright and knuckle motions and movements.

Marked For Death
Choice: GM must spend Fear equal to proficiency to remove marked condition.
Trigger: On successful weapon attack mark a Stress; Flickerfly Blade:Melee 6d8+5 phy: Sharpwing, gain a bonus to dmg rolls +4
Effect: target "Marked For Death", attacks Shroud makes against target gain bonus to dmg +3d4. One target, not transferable, not removeable except by defeating target.
Specter Transformation
Choice: Specter; Your physcial form can shift between corporeal and incorporeal.
Trigger: Mark a Stress to transition into and out of Spirit Form. Spend 2 Stress to attack, or physically interact with the material world while in Spirit Form.
Effect: In Spirit Form, you can move through solid objects, immune to phy damage, take double mag damage.
Executioner's Guild
Choice: Assassin Foundation
Trigger: First Strike: succeed on first attack roll in scene.
Ambush: "Marked For Death"
Death Strike: When Severe damage is dealt.
Scorpion's Pose: When attacked by "Marked For Death" target.
Effect: First Strike: Double attack damage
Ambush: Feature uses d6s instead of d4s
Death Strike: Mark a Stress to force target to mark additional HP.
Scorpion's Pose: Gain +2 bonus to Evasion
Scramble
Choice: Once per rest
Trigger: When a creature within Melee range would deal damage to you.
Effect: Avoid the attack and safely move out of Melee range of the enemy.
Hush
Choice: GM can spend Fear to clear this condition.
Trigger: Spellcast roll against target in Close range.
Effect: On success, conjure suppressive magic around the target that encompasses everything within Very Close range, and follows them. The target and anything within the area is Silenced, they cannot cast spells or make noise. Hush can be cast again.

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