Fal Thaysis, the Corruptor Phase 1
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
Motives & Tactics: Corrupt
Designed by
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
To be paired with the Ritual Binding environment. Once defeated, Ritual moves to Phase 2.
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
All the Corruptor's attacks are considered both physical and magical.
Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.
Spend a Fear to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose a Hope.
Any time a Corrupted Spawn is defeated, the Corruptor becomes temporarily Restrained and Vulnerable.
When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.
Tier 1 solo
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
Motives & Tactics: Corrupt
Difficulty: 13 | Thresholds: 8/15 | HP: 4 | Stress: 3
ATK: +3 | Thorny Tendrils: Close | 1d8+4 Physical
Experience: Corruptor of Nature +2
HP:
STRESS:
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
Motives & Tactics: Corrupt
To be paired with the Ritual Binding environment. Once defeated, Ritual moves to Phase 2.
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No subclasses available.
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