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Mounted Crossbow Soldiers

Adversary overview

These ranged soldiers are stationed on balconies, crane platforms, or rig edges.

These ranged soldiers are more battle hardened, and stationed on the main body of the Rig on balconies, crane platforms and Rig edges. They provide consistant pressure while keeping up with any targets spotlighted by the lantern arrays.

Stat block

Tier
2
Type
Ranged
Difficulty
15
HP
5
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Longbow
Range: Far
Damage: 2d10+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Steady Aim
    stress 1

    Mark a Stress to give Soldier advantage on their next attack.

  • Unseen Strike

    If Soldier is Hidden when they make a successful standard attack against a target, they deal 2d12+2 instead of their standard damage.

Actions

  • Pick Your Target!
    fear 1

    Spend a fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 phy damage.

Reactions

  • Volley Fire
    fear 1

    Spend a Fear when the Overseer uses Battle Orders in the Commanding Voice Feature, all ranged soldiers fire at once. Spotlighted PCs take double dmg, all other PCs must succeed in AGI/FIN Reaction roll or take 2d10+2 dmg for each firing soldier.

Motives & tactics

Maintain distance Focused fire Support

Experiences

Mounted Crossbow Soldiers

Tier 2 ranged

These ranged soldiers are stationed on balconies, crane platforms, or rig edges.

Motives & Tactics: Maintain distance, Focused fire, Support

Difficulty: 15 | Thresholds: 9/20 | HP: 5 | Stress: 6

ATK: +2 | Longbow: Far | 2d10+2 Physical

Experience: —

HP:

STRESS:

Features

Steady Aim - Passive: Mark a Stress to give Soldier advantage on their next attack.
Unseen Strike - Passive: If Soldier is Hidden when they make a successful standard attack against a target, they deal 2d12+2 instead of their standard damage.
Pick Your Target! - Action: Spend a fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 phy damage.
Volley Fire - Reaction: Spend a Fear when the Overseer uses Battle Orders in the Commanding Voice Feature, all ranged soldiers fire at once. Spotlighted PCs take double dmg, all other PCs must succeed in AGI/FIN Reaction roll or take 2d10+2 dmg for each firing soldier.

Discussion

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