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Haven Rig Engineers

Adversary overview

These trained engineers are numerous, fragile, and essential to Rig operations for patches, repairs, and triggering alarms when threatened.

Raised in Haven territory and trained by the city of Haven as engineers for the Rigs, these highly loyal humanoids are found on every section and segment of the Harvester Rig, inside maintenane corridors, on ladders, and scurrying across levels to other areas for patches, repairs, and basic defence of the machinery with tools and coolants. Their harm is relatively low, but can impose conditions.

Stat block

Tier
2
Type
Minion
Difficulty
14
HP
1
Stress
1
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wrench
Range: Melee
Damage: 5
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Minion (6)

    The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

  • Rig Tools
    fear 1

    Spend a Fear and choose one:

    • Emergency Patch, repair a Rig leg or crane for 1 round.

    • Coolant Spray, creates a slippery terrain, or suppress Wither effects.

    • Alarm Relay, can trigger alarms when threatened.

    • Tool Strike, on a successful standard attack, impose the Vulnerable condition on the target.

Reactions

Motives & tactics

Avoid combat Cluster near machinery Respond to Overseer commands Repair machinery

Experiences

Haven Rig Engineers

Tier 2 minion

These trained engineers are numerous, fragile, and essential to Rig operations for patches, repairs, and triggering alarms when threatened.

Motives & Tactics: Avoid combat, Cluster near machinery, Respond to Overseer commands, Repair machinery

Difficulty: 14 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: 0 | Wrench: Melee | 5 Physical

Experience: —

HP:

STRESS:

Features

Minion (6) - Passive: The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Rig Tools - Action:
Spend a Fear and choose one:
  • Emergency Patch, repair a Rig leg or crane for 1 round.

  • Coolant Spray, creates a slippery terrain, or suppress Wither effects.

  • Alarm Relay, can trigger alarms when threatened.

  • Tool Strike, on a successful standard attack, impose the Vulnerable condition on the target.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.