Host (Draft)
Designed by
About this class
Hosts, whether through accident or intent, have become vessels for some other being. Rather than becoming victims to a parasitic invasion, hosts have learned to adapt to and maybe even cooperate with their strange passengers, combining their strengths to become more effective and more deadly. It is, however, a delicate balancing act, and if not careful the host may themselves become the passenger.
Domains
Arcana
Bone
Starting stats
Hope feature
Class features
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Balance
You empower yourself by working in concert with your entity. When using certain abilities granted by your subclass, mark notches on the Balance Track. (The Balance Track is represented by a nine notch track, with the first three notches labeled 'stable', the middle three notches labeled 'balanced', and the last three labeled 'unbalanced'. When you are in the Balanced section of the track, you gain additional benefits. When you are in the Unbalanced section of the track, you gain the benefits of being Balanced, but you are also Vulnerable until you are no longer Unbalanced. (Some additional, harsher consequence for completely filling up the track?) (The track probably resets on a rest.)
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Find Your Center
You can Mark a Stress to clear a number of notches on the Balance track up to your tier.
Class items
- A small vial containing a specimen
- A strange crystal
Character questions
Background prompts
- The relationship between you and the entity bonded to you used to be much more hostile. What caused this to change?
- Your bond to this entity caused a rift with someone from your past. Who was it?
Connection prompts
Subclass cards
Printable via header menu
The Symbiote
Foundation
SPELLCAST TRAIT: Agility
Nascence: Mark 1d4 slots on the Balance track to use one of the following options:
Extend your attack by one range increment.
Gain 1 Armor, which lasts until expended or until the end of the scene.
You can move up to Far range without making an action roll.
While Balanced, your damage thresholds are increased by 2.
The Symbiote
Specialization
Evolution: Iterate on the Nascence feature.
Twisted Form: Aids in intimidation or using a mixed form to persuade people.
The Symbiote
Mastery
Apotheosis: An evolved, unified form.
The Machine
Foundation
SPELLCAST TRAIT: Knowledge
Built to Purpose: Work with your GM to determine two Experiences that represent what this machine was built to do. These Experiences increase when you reach a new tier. Mark 1d4 notches on the Balance track to apply these experiences to an action roll. If you are Balanced, the roll is made with advantage.
The Machine
Specialization
Recorded Patterns: Once per rest on a successful action roll, mark 1d4 on the Balance track to record the result of the Hope or Fear die. If you chose the Hope die, you can add that number to an Action or Reaction roll before your next rest. If you chose the Fear die, you may subtract that number from an Action or Reaction roll before your next rest.
The Machine
Mastery
In Sync: A radial effect that benefits allies/augments their abilities.
Host (Draft)
Hosts, whether through accident or intent, have become vessels for some other being. Rather than becoming victims to a parasitic invasion, hosts have learned to adapt to and maybe even cooperate with their strange passengers, combining their strengths to become more effective and more deadly. It is, however, a delicate balancing act, and if not careful the host may themselves become the passenger.
Domains
Arcana + Bone
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A small vial containing a specimen
- • A strange crystal
Host (Draft)’s Hope Feature
Enforce Balance : Spend 3 Hope to mark or clear up to 2 notches on the Balance track.
Class Features
Balance
You empower yourself by working in concert with your entity. When using certain abilities granted by your subclass, mark notches on the Balance Track. (The Balance Track is represented by a nine notch track, with the first three notches labeled 'stable', the middle three notches labeled 'balanced', and the last three labeled 'unbalanced'. When you are in the Balanced section of the track, you gain additional benefits. When you are in the Unbalanced section of the track, you gain the benefits of being Balanced, but you are also Vulnerable until you are no longer Unbalanced. (Some additional, harsher consequence for completely filling up the track?) (The track probably resets on a rest.)
Find Your Center
You can Mark a Stress to clear a number of notches on the Balance track up to your tier.
Host (Draft) Subclasses
Choose either the The Symbiote or The Machine subclass.
The Symbiote
Play the Symbiote if you want to alter your form to be more deadly in combat.
Spellcast Trait
Agility
Foundation Features
Nascence: Mark 1d4 slots on the Balance track to use one of the following options:
Extend your attack by one range increment.
Gain 1 Armor, which lasts until expended or until the end of the scene.
You can move up to Far range without making an action roll.
While Balanced, your damage thresholds are increased by 2.
Specialization Feature
Evolution: Iterate on the Nascence feature.
Twisted Form: Aids in intimidation or using a mixed form to persuade people.
Mastery Feature
Apotheosis: An evolved, unified form.
The Machine
Play the Machine if you want to augment the skills of you and your allies to your advantage.
Spellcast Trait
Knowledge
Foundation Features
Built to Purpose: Work with your GM to determine two Experiences that represent what this machine was built to do. These Experiences increase when you reach a new tier. Mark 1d4 notches on the Balance track to apply these experiences to an action roll. If you are Balanced, the roll is made with advantage.
Specialization Feature
Recorded Patterns: Once per rest on a successful action roll, mark 1d4 on the Balance track to record the result of the Hope or Fear die. If you chose the Hope die, you can add that number to an Action or Reaction roll before your next rest. If you chose the Fear die, you may subtract that number from an Action or Reaction roll before your next rest.
Mastery Feature
In Sync: A radial effect that benefits allies/augments their abilities.
Background Questions
Answer any of the following, or create your own.
- • The relationship between you and the entity bonded to you used to be much more hostile. What caused this to change?
- • Your bond to this entity caused a rift with someone from your past. Who was it?
Connections
Ask one of the following, or improvise.
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Discussion
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