Young Skeeterra
A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.
Motives & Tactics: Bleed 'em dry, Give into the frenzy, Show dominance
A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.
While flying, the Skeeterra has a +2 bonus to its Difficulty.
Mark a Stress to affect all creatures within Far Range with the discordant buzz of the Skeetera's front legs, starting a Deafened Die Countdown (4). The Deafened condition is cleared when the Countdown is at 0. It ticks down when a PC makes an attack roll.
Mark a Hit Point to make 3 standard attacks against a target within Far range whose blood the Skeeterra has tasted. If the target doesn't succeed they take 1d8 physical damage on each attack.
When the Skeeterra's attack causes a target to mark an HP, you can mark a Stress to force the target to mark an additional HP.
Tier 2 solo
A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.
Motives & Tactics: Bleed 'em dry, Give into the frenzy, Show dominance
Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 4
ATK: +3 | Needle Nose: Melee | 2d10+3 Physical
Experience: Sanguine Stimulated +4, Compound Eyes +3, Low Flyer +3
HP:
STRESS:
A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.
Motives & Tactics: Bleed 'em dry, Give into the frenzy, Show dominance
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No subclasses available.
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