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Young Skeeterra

Adversaries Designed by Lexi • Art by Me

Adversary overview

A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Needle Nose
Range: Melee
Damage: 2d10+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Flying

    While flying, the Skeeterra has a +2 bonus to its Difficulty.

Actions

  • Vile Buzz
    stress 1

    Mark a Stress to affect all creatures within Far Range with the discordant buzz of the Skeetera's front legs, starting a Deafened Die Countdown (4). The Deafened condition is cleared when the Countdown is at 0. It ticks down when a PC makes an attack roll.

  • Bloody Blitz

    Mark a Hit Point to make 3 standard attacks against a target within Far range whose blood the Skeeterra has tasted. If the target doesn't succeed they take 1d8 physical damage on each attack.

Reactions

  • Bloodseeker
    stress 1

    When the Skeeterra's attack causes a target to mark an HP, you can mark a Stress to force the target to mark an additional HP.

Evolutions

Motives & tactics

Bleed 'em dry Give into the frenzy Show dominance

Experiences

  • Sanguine Stimulated +4
  • Compound Eyes +3
  • Low Flyer +3

Young Skeeterra

Tier 2 solo

A massive flying insectoid with jagged, saw-like limbs and a sickening thirst for blood.

Motives & Tactics: Bleed 'em dry, Give into the frenzy, Show dominance

Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 4

ATK: +3 | Needle Nose: Melee | 2d10+3 Physical

Experience: Sanguine Stimulated +4, Compound Eyes +3, Low Flyer +3

HP:

STRESS:

Features

Flying - Passive: While flying, the Skeeterra has a +2 bonus to its Difficulty.
Vile Buzz - Action: Mark a Stress to affect all creatures within Far Range with the discordant buzz of the Skeetera's front legs, starting a Deafened Die Countdown (4). The Deafened condition is cleared when the Countdown is at 0. It ticks down when a PC makes an attack roll.

Bloody Blitz - Action: Mark a Hit Point to make 3 standard attacks against a target within Far range whose blood the Skeeterra has tasted. If the target doesn't succeed they take 1d8 physical damage on each attack.
Bloodseeker - Reaction: When the Skeeterra's attack causes a target to mark an HP, you can mark a Stress to force the target to mark an additional HP.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.