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Appaera

Adversaries Designed by Lexi

Adversary overview

An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.

Stat block

Tier
2
Type
Support
Difficulty
14
HP
3
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Avarice Whisper
Range: Close
Damage: 2d12 + 4
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Ghost

    The Appaera has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

Actions

  • Spirit Shatter (X)

    Spend X Stress to drain X Hope (up to 2) from a PC within Far Range. If a PC has no Hope, mark a Stress instead.

  • Memory Rot
    stress 1

    Spend a Fear to target a PC within Close Range. The Appaera extracts and manifests a good memory from the PC, and taints the ending. On a failed Instinct Reaction Roll, they lose a Hope, and become Vulnerable and Restrained as they are arrested by that memory until they break free, ending both conditions on a successful Strength or Instinct Roll.

Reactions

  • Vengeful Permeation
    fear 1

    When the Appaera makes a successful standard attack, the Appaera passes through the PC's physical form. Spend a Fear to ensnare a PC's soul. On a failure, activate the ensnare Countdown (4). While ensnared, their Hope Die becomes a d4. When it ticks up, the die increases to the next size (d6 then d8). It ticks up whenever this character takes the spotlight. When it triggers, the Hope die returns to normal.

Evolutions

Motives & tactics

Show 'em fear Find what's broken Drain

Experiences

  • Ghostly Form +3
  • Vengeful Spirit +3

Appaera

Tier 2 support

An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.

Motives & Tactics: Show 'em fear, Find what's broken, Drain

Difficulty: 14 | Thresholds: 9/18 | HP: 3 | Stress: 6

ATK: +3 | Avarice Whisper: Close | 2d12 + 4 Magical

Experience: Ghostly Form +3, Vengeful Spirit +3

HP:

STRESS:

Features

Ghost - Passive: The Appaera has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Spirit Shatter (X) - Action: Spend X Stress to drain X Hope (up to 2) from a PC within Far Range. If a PC has no Hope, mark a Stress instead.
Memory Rot - Action: Spend a Fear to target a PC within Close Range. The Appaera extracts and manifests a good memory from the PC, and taints the ending. On a failed Instinct Reaction Roll, they lose a Hope, and become Vulnerable and Restrained as they are arrested by that memory until they break free, ending both conditions on a successful Strength or Instinct Roll.
Vengeful Permeation - Reaction: When the Appaera makes a successful standard attack, the Appaera passes through the PC's physical form. Spend a Fear to ensnare a PC's soul. On a failure, activate the ensnare Countdown (4). While ensnared, their Hope Die becomes a d4. When it ticks up, the die increases to the next size (d6 then d8). It ticks up whenever this character takes the spotlight. When it triggers, the Hope die returns to normal.

Discussion

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