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Half-Blind Bob, Thug Cyclops

Adversary overview

Half-Blind Bob, Thug Cyclops

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Morningstar
Range: Melee
Damage: 2d10+3
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Ouch, That Hurt!

    When Bob marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, Bob deals 2d6+15 instead of their standard damage.

Motives & tactics

Follow Orders Protect Master Slam Topple

Experiences

  • None Shall Pass +2
  • Big n Scary +2

Half-Blind Bob, Thug Cyclops

Tier 2 bruiser

Motives & Tactics: Follow Orders, Protect Master, Slam, Topple

Difficulty: 14 | Thresholds: 13/25 | HP: 7 | Stress: 4

ATK: +1 | Morningstar: Melee | 2d10+3 Physical

Experience: None Shall Pass +2, Big n Scary +2

HP:

STRESS:

Features

Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Ouch, That Hurt! - Reaction: When Bob marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, Bob deals 2d6+15 instead of their standard damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.