Ultimate Vampire
An ancient vampire older than you've ever heard of. Maybe even the first vampire. He has secrets as old as time itself.
Motives & Tactics: Nourish Young, Protect Coven, Live Forever
An ancient vampire older than you've ever heard of. Maybe even the first vampire. He has secrets as old as time itself.
Silvered weapons can be bought for double the price of regular weapons. Oftentimes, this guy is in charge of a vampire coven, teaching younger vampires. Loses 1 HP for every action taken in direct sunlight.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
When taking magic damage or physical damage by a silvered weapon, he marks 1 additional hit point from a successful attack.
Whenever someone makes an attack roll against him it always rolls with fear.
Spend a fear to make a standard attack and twice as much Stress as the opponent lost in HP. Any overflow stress goes into HP.
Spend 4 fear. At the start of you next natural spotlight the last creature to attack you takes severe damage as you shoot a laser at them.
Once an vampire ally has fallen or the vampire reaches 5 HP you can spend 3 Stress to activate the domain expansion, taking every adversary into a dark pocket dimension where there are 9 squares. The center square is always filled by the vampire while the party spawns together in one of the squares. Whenever a player succeeds on an action against the vampires difficulty all players can move to an adjacent square.
A domain expansion move that costs 2 stress to use, prepares a blast in 4 opposing directions whether its a cross or an X. This sends a standard attack off in 4 squares during your next natural spotlight.
A domain expansion move that costs 2 stress to use, prepares a beam of energy that attacks 3 adjacent squares. On your next natural spotlight those squares are burnt by flaming standard attack and any creature that steps foot in them is ignited. Start a counter that ticks down at the start of your natural spotlights starting at 2. Once it reaches 0 the flames disipate.
A domain expansion move that costs 2 stress to use, prepares two meteors that come down on your next spotlight dealing standard damage. The meteors block off those squares and are destroyed if another domain attack overlaps with those squares. They can also be destroyed if a player succeeds on a difficulty (20) strength check.
Domain Expansion Ultimate Move: Spend 3 Stress and a Fear to send the moon crashing down against any enemy within the domain. This attack does standard damage but the enemy has a chance to make an attack if that attack matches or exceeds the damage you did then they bounce back the moon to you with the damage they dealt. Now you can make a standard attack plus a d10 for however many times its been reflected back at you. You can't attack the same enemy with the moon until every other enemy within the domain has either deflected or been hit by it an amount of times equal to the enemy you want to attack.
When this adversary makes a successful attack against a PC, you gain a Fear.
When taking physical damage from an unsilvered weapon you can spend an amount of Stress equal to the HP that would be lost to negate the attack.
Whenever an attack within very close range succeeds on the vampire you can spend a fear to freeze the opponent, making them restrained, and have the chilled condition until an ally comes within the same space as them and succeeds a dif (16) presence roll to heat them up with their abs. (restrained means no movement, chilled means disadvantage on attack rolls)
Tier 4 solo
An ancient vampire older than you've ever heard of. Maybe even the first vampire. He has secrets as old as time itself.
Motives & Tactics: Nourish Young, Protect Coven, Live Forever
Difficulty: 18 | Thresholds: 37/40 | HP: 10 | Stress: 10
ATK: +7 | Fangs: Melee | 4d10+8 Physical
Experience: Vengeful Vampire +3, Creature Of The Night +3
HP:
STRESS:
An ancient vampire older than you've ever heard of. Maybe even the first vampire. He has secrets as old as time itself.
Motives & Tactics: Nourish Young, Protect Coven, Live Forever
Silvered weapons can be bought for double the price of regular weapons. Oftentimes, this guy is in charge of a vampire coven, teaching younger vampires. Loses 1 HP for every action taken in direct sunlight.
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No subclasses available.
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