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Eerie Caves

Tier
2
Type
Exploration
Difficulty
14
Impulses
Rocky Crevices Feeling of being watched darkness

Environment overview

A dark and unnatural cave system.

Potential adversaries

Gargoyle Stonewraiths Ogres Trolls

Features

Passives

passive
  • Eerie Darkness

    Is its dark as a moonless night. Any movements requires an Agility or Finesse roll unless a light source is being used. Any actions that require sight are at Disadvantage

Actions

action
  • Stalkers in the Walls

    Spend a Fear to have 1d4 Stonewraiths stalk or use their Rocky Ambush feature.

Reactions

reaction
  • Fragile Stalactites

    When any action (or spend a Fear) that may cause a rumble or shake Stalactites fall from the ceiling. Anyone within Very Close range of the source of the rumble or shake makes an Agility Reaction Roll or take 2d10 physical damage.

About this environment

This is meant to be any cave or natural enclosed cavern that could be used for any setting. The caves are unnaturally dark and require light of some sort (can default to dim light style of rules in the core rulebook or adopt Shadowdark style lighting) to be able to move about or take action.

Eerie Caves

Tier 2 Exploration

A dark and unnatural cave system.

Impulses: Rocky Crevices, Feeling of being watched, darkness

Difficulty: 14

Potential Adversaries: Gargoyle, Stonewraiths, Ogres, Trolls

Features

Eerie Darkness - Passive: Is its dark as a moonless night. Any movements requires an Agility or Finesse roll unless a light source is being used. Any actions that require sight are at Disadvantage
Stalkers in the Walls - Action: Spend a Fear to have 1d4 Stonewraiths stalk or use their Rocky Ambush feature.
Fragile Stalactites - Reaction: When any action (or spend a Fear) that may cause a rumble or shake Stalactites fall from the ceiling. Anyone within Very Close range of the source of the rumble or shake makes an Agility Reaction Roll or take 2d10 physical damage.

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