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Juvenile Landshark

Adversaries Designed by BronyBear • Art by Hope & Fear Rulebook

Adversary overview

A quadrupedal shark that swims through the ground it's currently in a panicked state

A weaker version of the landshark in the hope & fear rulebook

Stat block

Tier
1
Type
Bruiser
Difficulty
10
HP
5
Stress
2
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Toothy Maw
Range: Very Close
Damage: 1d10
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Burrowing

    The Landshark can move through the ground

    as easily as over it. When the Landshark moves, it can choose

    to burrow or surface. While underground, the Landshark has

    resistance to all damage but can’t attack.

  • Flee

    Once the landshark has 3 or fewer HP it will attempt to flee from combat.

Actions

Reactions

Evolutions

Motives & tactics

Burrow Burst out of the ground Circle prey Escape

Experiences

  • subterranean +3
  • Scared +2

Juvenile Landshark

Tier 1 bruiser

A quadrupedal shark that swims through the ground it's currently in a panicked state

Motives & Tactics: Burrow, Burst out of the ground, Circle prey, Escape

Difficulty: 10 | Thresholds: 7/14 | HP: 5 | Stress: 2

ATK: +2 | Toothy Maw: Very Close | 1d10 Physical

Experience: subterranean +3, Scared +2

HP:

STRESS:

Features

Burrowing - Passive: The Landshark can move through the ground

as easily as over it. When the Landshark moves, it can choose

to burrow or surface. While underground, the Landshark has

resistance to all damage but can’t attack.

Flee - Passive: Once the landshark has 3 or fewer HP it will attempt to flee from combat.

Discussion

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