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Vampire Lord (House Sylvanus)

Adversary overview

A powerful vampire lord of House Sylvanus

Stat block

Tier
4
Type
Solo
Difficulty
20
HP
13
Stress
9
Attack mod
+10
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
35
Major Damage — Mark 2 HP Major
Mark 2 HP
65
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sword
Range: Melee
Damage: 4d12+12
Attack Mod: +10
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Sunlight Sensitivity

    Vampyr of the House Sylvanus are vulnerable to the effects of direct sunlight or any item that produces sunlight. If exposed to direct sunlight they take 3d10 magical damage. They are Vulnerable to any weapon that produces sunlight as part of its ability.

  • Terrifying

    When the Vampire Lord makes a successful attack roll, all PCs within Close range lose a Hope, and you gain a Fear.

Actions

  • Tactician
    stress 1

    When you spotlight the Vampire Lord, mark a Stress to also spotlight two allies within Close range.

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

  • Draining Bite

    Make an attack against a target within Melee range. On a success, deal 8d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire then clears a HP.

  • Beast Form
    stress 1

    Mark a Stress to change into a beast (e.g. Wolf, Badger, Bear, etc.) . The vampire lord gains the following abilities in this form:

    Pack Tactics - Passive: If the beast makes a successful standard attack and an ally is within Melee range of the target, deal 4d10+10 physical damage instead of their standard damage and you gain a Fear.

    Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 6d6+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

  • Hybrid Form
    stress 2

    Mark 2 stress to turn the vampire lord into a towering bipedal beast with massive fangs and claws. The vampire gains the following abilities in this form:

    Standard Attack [Name: Claws] [Range: Very Close] [Damage: 4d20+10] [Damage Type: Physical]

    Murderous Swipe-Action: Spend a Fear to launch a standard attack against all targets within very close range.

    Toughened Hide-Passive: The vampire is Resistant to both physical and magical attacks in this form.

    Stress Requirement-Passive: A Vampyr of House Sylvanus must have at least 1 Stress unmarked to remain in this form. If the vampire has marked all of its stress it immediately drops out of this form and takes 1HP of damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Armor of Darkness
    fear 1

    Spend a Fear to the the Vampire Lord can negate the damage from an attack. This can not be used for damage from a source of sunlight. This reaction can only be used in the Vampire Lord's humanoid form.

Evolutions

Motives & tactics

Corrupt Destroy Overwhelm with evil power

Experiences

  • Evil +3
  • Leader +3
  • The Beast Within +3
  • Nocturnal Hunter +3

Vampire Lord (House Sylvanus)

Tier 4 solo

A powerful vampire lord of House Sylvanus

Motives & Tactics: Corrupt, Destroy, Overwhelm with evil power

Difficulty: 20 | Thresholds: 35/65 | HP: 13 | Stress: 9

ATK: +10 | Sword: Melee | 4d12+12 Physical

Experience: Evil +3, Leader +3, The Beast Within +3, Nocturnal Hunter +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Sunlight Sensitivity - Passive: Vampyr of the House Sylvanus are vulnerable to the effects of direct sunlight or any item that produces sunlight. If exposed to direct sunlight they take 3d10 magical damage. They are Vulnerable to any weapon that produces sunlight as part of its ability.
Tactician - Action: When you spotlight the Vampire Lord, mark a Stress to also spotlight two allies within Close range.
Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Draining Bite - Action: Make an attack against a target within Melee range. On a success, deal 8d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire then clears a HP.
Terrifying - Passive: When the Vampire Lord makes a successful attack roll, all PCs within Close range lose a Hope, and you gain a Fear.
Armor of Darkness - Reaction: Spend a Fear to the the Vampire Lord can negate the damage from an attack. This can not be used for damage from a source of sunlight. This reaction can only be used in the Vampire Lord's humanoid form.
Beast Form - Action: Mark a Stress to change into a beast (e.g. Wolf, Badger, Bear, etc.) . The vampire lord gains the following abilities in this form:

Pack Tactics - Passive: If the beast makes a successful standard attack and an ally is within Melee range of the target, deal 4d10+10 physical damage instead of their standard damage and you gain a Fear.

Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 6d6+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Hybrid Form - Action: Mark 2 stress to turn the vampire lord into a towering bipedal beast with massive fangs and claws. The vampire gains the following abilities in this form:

Standard Attack [Name: Claws] [Range: Very Close] [Damage: 4d20+10] [Damage Type: Physical]

Murderous Swipe-Action: Spend a Fear to launch a standard attack against all targets within very close range.

Toughened Hide-Passive: The vampire is Resistant to both physical and magical attacks in this form.

Stress Requirement-Passive: A Vampyr of House Sylvanus must have at least 1 Stress unmarked to remain in this form. If the vampire has marked all of its stress it immediately drops out of this form and takes 1HP of damage.

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