Boogie Woogie Hand Wraps
At a glance
Weapon feature
About this weapon
Boogie Spend 1 Charge (Free Action, once per turn) Clap your hands and choose a willing creature or an enemy within Close range. If the target is Medium or smaller, instantly swap places with it. If the target is unwilling, it may spend 1 Hope to resist the swap. If it cannot or chooses not to, the swap succeeds. This movement ignores opportunity attacks and does not trigger reactions.
Woogie Spend 1 Charge (Free Action, once per turn) Choose two Medium or smaller creatures within Close range of you. Those creatures instantly swap positions. If either target is unwilling, each unwilling creature may spend 1 Hope to resist. Any creature that does not resist is swapped. If only one target resists, the ability fails and no charge is spent.
BOOGIE WOOGIE Spend 2 Charges (Reaction) When a creature within Far range becomes the target of an attack or harmful ability, clap your hands. Choose another Medium or smaller creature within Close range of the original target. The two creatures instantly swap places before the attack resolves. The attacker must continue resolving the attack against the creature now occupying that space. This movement ignores opportunity attacks.
Boogie Woogie Hand Wraps
Two-Handed
Boogie Spend 1 Charge (Free Action, once per turn) Clap your hands and choose a willing creature or an enemy within Close range.
Boogie Woogie Hand Wraps
Boogie Spend 1 Charge (Free Action, once per turn) Clap your hands and choose a willing creature or an enemy within Close range. If the target is Medium or smaller, instantly swap places with it. If the target is unwilling, it may spend 1 Hope to resist the swap. If it cannot or chooses not to, the swap succeeds. This movement ignores opportunity attacks and does not trigger reactions.
Woogie Spend 1 Charge (Free Action, once per turn) Choose two Medium or smaller creatures within Close range of you. Those creatures instantly swap positions. If either target is unwilling, each unwilling creature may spend 1 Hope to resist. Any creature that does not resist is swapped. If only one target resists, the ability fails and no charge is spent.
BOOGIE WOOGIE Spend 2 Charges (Reaction) When a creature within Far range becomes the target of an attack or harmful ability, clap your hands. Choose another Medium or smaller creature within Close range of the original target. The two creatures instantly swap places before the attack resolves. The attacker must continue resolving the attack against the creature now occupying that space. This movement ignores opportunity attacks.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Boogie Woogie Hand Wraps Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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