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Boogie Woogie Hand Wraps

At a glance

Trait
Strength
Range
Melee
Damage
d8+3
Burden
Two-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Physical

Weapon feature

Charges: At the start of each session, roll 1d4+2. The wraps gain that many charges. All charges are lost at the end of the session.

About this weapon

Boogie Spend 1 Charge (Free Action, once per turn) Clap your hands and choose a willing creature or an enemy within Close range. If the target is Medium or smaller, instantly swap places with it. If the target is unwilling, it may spend 1 Hope to resist the swap. If it cannot or chooses not to, the swap succeeds. This movement ignores opportunity attacks and does not trigger reactions.

Woogie Spend 1 Charge (Free Action, once per turn) Choose two Medium or smaller creatures within Close range of you. Those creatures instantly swap positions. If either target is unwilling, each unwilling creature may spend 1 Hope to resist. Any creature that does not resist is swapped. If only one target resists, the ability fails and no charge is spent.

BOOGIE WOOGIE Spend 2 Charges (Reaction) When a creature within Far range becomes the target of an attack or harmful ability, clap your hands. Choose another Medium or smaller creature within Close range of the original target. The two creatures instantly swap places before the attack resolves. The attacker must continue resolving the attack against the creature now occupying that space. This movement ignores opportunity attacks.

Equipment

Boogie Woogie Hand Wraps

Two-Handed

Primary

Boogie Spend 1 Charge (Free Action, once per turn) Clap your hands and choose a willing creature or an enemy within Close range.

Charges: At the start of each session, roll 1d4+2. The wraps gain that many charges. All charges are lost at the end of the session.
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