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Chest Hermit

Adversary overview

A giant hermitcrab-like crustacean usually hiding in chests to ambush unsuspecting vitcims

Chest Hermits are giant crablike crustaceans, which often use chests, like a hermitcrab would use a shell, to hide inside and ambush their next meal. They usually try to finish their prey off with a single attack from their giant pincers, if they dont manage to do so, they grab on to their prey with one pincer to pin them down and swat at them with the other (Based of Delicious in Dungeon’s take on the Mimic)

Stat block

Tier
1
Type
Bruiser
Difficulty
9
HP
8
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pincers
Range: Melee
Damage: 1d12+3
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Sneak Attack
    fear 3

    When the chest of the chest hermit is opened, they have not been detected and the person opening the chest is not beeing careful, the GM may spend 3 Fear to make a pincers attack with a +5 attack modifier (in this case the Double Strike feature can not be used)

  • Double Strike
    stress 1

    As long as both pincers are free, mark a Stress to make a standard attack against two targets within Melee range.

Reactions

Motives & tactics

Ambush Grapple

Experiences

  • Camouflage +3

Chest Hermit

Tier 1 bruiser

A giant hermitcrab-like crustacean usually hiding in chests to ambush unsuspecting vitcims

Motives & Tactics: Ambush, Grapple

Difficulty: 9 | Thresholds: 10/15 | HP: 8 | Stress: 3

ATK: +1 | Pincers: Melee | 1d12+3 Physical

Experience: Camouflage +3

HP:

STRESS:

Features

Sneak Attack - Action: When the chest of the chest hermit is opened, they have not been detected and the person opening the chest is not beeing careful, the GM may spend 3 Fear to make a pincers attack with a +5 attack modifier (in this case the Double Strike feature can not be used)
Double Strike - Action: As long as both pincers are free, mark a Stress to make a standard attack against two targets within Melee range.

Discussion

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