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Shifty Barkeep

Adversary overview

The barkeep tends to their duties while discreetly noting information for their secret Employer.

Stat block

Tier
2
Type
Social
Difficulty
15
HP
6
Stress
5
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Dagger
Range: Melee
Damage: 2d12+4
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Away from the Bar

    When the Head Out Back Countdown reaches 0, have each PC make an Instinct Reaction roll. On a success the PC notices the Barkeep has been absent for some time. Gain a Fear for each failure.

Actions

  • Head Out Back
    stress 1

    Mark a Stress to have the Barkeep glance at the party and leave out the back door. Start a Countdown (3). Tick it down each time a PC makes a roll with Fear.

Reactions

  • Spill Beer
    stress 1

    When a PC says something that the Barkeep doesn't appreciate, mark a Stress to have the barkeep feign a stumble and pour beer all over that PC. They must mark a Stress.

  • Notebook of Secrets
    fear 1

    If a PC talks about the Barkeep's secret Employer or other sensitive information while in Close range of the Barkeep, spend a Fear to have them write about it in their notebook and that PC becomes Known. If a PC is Known, they have disadvantage on attempts to persuade or intimidate the Barkeep or their Employer. This condition ends if the notebook is stolen or after the scene in which they confront the Employer.

Evolutions

Motives & tactics

Record Details Mark Targets

Experiences

  • Word of Mouth +3

Shifty Barkeep

Tier 2 social

The barkeep tends to their duties while discreetly noting information for their secret Employer.

Motives & Tactics: Record Details, Mark Targets

Difficulty: 15 | Thresholds: 10/20 | HP: 6 | Stress: 5

ATK: -1 | Dagger: Melee | 2d12+4 Physical

Experience: Word of Mouth +3

HP:

STRESS:

Features

Head Out Back - Action: Mark a Stress to have the Barkeep glance at the party and leave out the back door. Start a Countdown (3). Tick it down each time a PC makes a roll with Fear.
Spill Beer - Reaction: When a PC says something that the Barkeep doesn't appreciate, mark a Stress to have the barkeep feign a stumble and pour beer all over that PC. They must mark a Stress.
Notebook of Secrets - Reaction: If a PC talks about the Barkeep's secret Employer or other sensitive information while in Close range of the Barkeep, spend a Fear to have them write about it in their notebook and that PC becomes Known. If a PC is Known, they have disadvantage on attempts to persuade or intimidate the Barkeep or their Employer. This condition ends if the notebook is stolen or after the scene in which they confront the Employer.
Away from the Bar - Passive: When the Head Out Back Countdown reaches 0, have each PC make an Instinct Reaction roll. On a success the PC notices the Barkeep has been absent for some time. Gain a Fear for each failure.

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