Shepard of Flora
Spellcast Trait: InstinctPlay the Shepard of Flora if you want dominion over the plants of your environment to aid your allies and hinder your adversaries.
Grasping Vines: Spend a Hope to choose a point within Close range. Adversaries within Very Close range of that point suffer a -1 Penalty to their difficult and must mark a Hit Point to leave. This lasts until you use this ability again.
Lotus Bloom: You can spend a downtime move to grow 1d4 Flower Blooms. When eaten as part of an action, they clear a Hit Point. These Blooms wilt when you next rest.
Wall of Thorns: Make a Spellcast Roll (15). Once per rest on a success, choose two points within Close range and grow a wall of sharp thorns, about your height, between them. A creature that touches the wall takes 2d8+2 magic damage. A creature forcibly moved along the wall's length takes 4d8+2 magic damage instead. A creature in the walls path when it grows takes 2d8+2 magic damage and is shunted to a side of your choice. A source of fire that damages the wall burns a narrow passage through.
Rootstep: Once per long rest, you can spend a Hope to step into a tree or other large plant and reappear any distance away on the same plane of existence at another tree or plant you have seen before. Allies near you when you do this can also spend a Hope to come with you.