Shinobi
Designed by
About this class
Ninjas are the invisible warriors of the realms, practicing the secret arts of ninjutsu. They are masters of stealth, disguise, acrobatics, and assassination who rely on tactical strikes and bodily mastery to overcome foes. Because of the secrecy of their clans, a ninja’s true identity is often kept hidden even from their closest companions
Included subclasses
Domains
Bone
Midnight
Starting stats
Hope feature
Class features
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Ninjutsu Training
You have undergone rigorous physical training in the arts of movement and escape. You have advantage on Agility or Finesse rolls made to climb vertical surfaces, balance on narrow ledges or tightropes, lessen the impact of a fall, or escape from restraints
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Infiltrator's Disguise
When you have a few minutes to prepare, you can mark a Stress to don the facade of any general class of person (such as a peasant, merchant, or guard) of your relative size. While disguised, you have advantage on Presence Rolls to avoid scrutiny and blend in
Class items
- A grappling hook (kawanaga) or
- a blinding powder grenade (metsubishi)
Character questions
Background prompts
- What clan or family raised you in the secret arts, and what is the ultimate goal of their master?
- What is your public persona or cover identity, and how do you prevent your adventuring party from discovering the truth?
- You failed a critical mission for your lord in the past. Who was the target, and how are you making up for the dishonor?
Connection prompts
- I sometimes use you as a distraction when I need to slip away. Have you noticed, and do you mind?
- You accidentally caught me without my disguise or mask once. What did you see, and why did you agree to keep my secret?
Subclass cards
Printable via header menu
THE EXECUTIONER
Foundation
SPELLCAST TRAIT: Finesse
Backstab: When you succeed on an attack against an adversary while you are Hidden, or when an ally is within Melee range of the target, add a number of d6s equal to your tier to your damage roll.
Level 1 ➔ Tier 1 (1d6)
Levels 2–4 ➔ Tier 2 (2d6)
Levels 5–7 ➔ Tier 3 (3d6)
Levels 8–10 ➔ Tier 4 (4d6)
THE EXECUTIONER
Specialization
Assassinate: When you deal Severe damage to an adversary, you can mark a Stress to strike a lethal pressure point. Force the target to mark an additional Hit Point
THE EXECUTIONER
Mastery
Master Poisoner: You have mastered the creation of deadly toxins. Once per rest, you can coat your weapon in a potent venom. Your next successful attack makes the target temporarily Vulnerable and deals an additional 2d10 direct physical damage
Shinobi
Ninjas are the invisible warriors of the realms, practicing the secret arts of ninjutsu. They are masters of stealth, disguise, acrobatics, and assassination who rely on tactical strikes and bodily mastery to overcome foes. Because of the secrecy of their clans, a ninja’s true identity is often kept hidden even from their closest companions
Domains
Bone + Midnight
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A grappling hook (kawanaga) or
- • a blinding powder grenade (metsubishi)
Shinobi’s Hope Feature
Vanish in Smoke : Spend 3 Hope to drop a blinding powder and instantly become Hidden, even if an adversary is looking directly at you. You may immediately move up to Close range as part of this feature
Class Features
Ninjutsu Training
You have undergone rigorous physical training in the arts of movement and escape. You have advantage on Agility or Finesse rolls made to climb vertical surfaces, balance on narrow ledges or tightropes, lessen the impact of a fall, or escape from restraints
Infiltrator's Disguise
When you have a few minutes to prepare, you can mark a Stress to don the facade of any general class of person (such as a peasant, merchant, or guard) of your relative size. While disguised, you have advantage on Presence Rolls to avoid scrutiny and blend in
Shinobi Subclasses
Choose either the THE EXECUTIONER subclass.
THE EXECUTIONER
Play the Executioner if you want to focus on the lethal combat arts, striking from the shadows to eliminate your foes before they can react.
Spellcast Trait
Finesse
Foundation Features
Backstab: When you succeed on an attack against an adversary while you are Hidden, or when an ally is within Melee range of the target, add a number of d6s equal to your tier to your damage roll.
Level 1 ➔ Tier 1 (1d6)
Levels 2–4 ➔ Tier 2 (2d6)
Levels 5–7 ➔ Tier 3 (3d6)
Levels 8–10 ➔ Tier 4 (4d6)
Specialization Feature
Assassinate: When you deal Severe damage to an adversary, you can mark a Stress to strike a lethal pressure point. Force the target to mark an additional Hit Point
Mastery Feature
Master Poisoner: You have mastered the creation of deadly toxins. Once per rest, you can coat your weapon in a potent venom. Your next successful attack makes the target temporarily Vulnerable and deals an additional 2d10 direct physical damage
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Background Questions
Answer any of the following, or create your own.
- • What clan or family raised you in the secret arts, and what is the ultimate goal of their master?
- • What is your public persona or cover identity, and how do you prevent your adventuring party from discovering the truth?
- • You failed a critical mission for your lord in the past. Who was the target, and how are you making up for the dishonor?
Connections
Ask one of the following, or improvise.
- • I sometimes use you as a distraction when I need to slip away. Have you noticed, and do you mind?
- • You accidentally caught me without my disguise or mask once. What did you see, and why did you agree to keep my secret?
Discussion
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