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X-Men: Colossus

About these subclasses

A beaming pillar of chrome covered strength, a Colossus stands tall against all danger. Willing and definitely able to sacrifice themselves for allies, they are regarded as the most selfless of any wandering company. While their strength is great, and often devastating for their enemies; they are not without a softer side, without something or someone to battle and sacrifice themselves for, they wouldn’t fight at all.

— Artwork Credit —
Raphael Albero
Art Station: https://www.artstation.com/raphaelalbero

Imagining Colossus in Daggerheart is a bit interesting, it’s a lot less mechanically dense than classic D&D, which means there is less that you can apply to the character, but in that regard, flavour is free. A lot of what is included here is what I believe to be the most crucial parts of Colossus’ fighting ability. Including his superior grappling skills and the infamous fastball special, I hope I’ve hit the nail on the head. If anyone has any feedback or criticism, I’d love to hear it.

Designed for class

Guardian image
Core class
Guardian
X-Men: Colossus

X-Men: Colossus

Play a Colossus if you want to embody a steel-skinned fist-fighting monolith.

Foundation

Silver Strike: You roll d8 physical damage using your Proficiency for your unarmed attacks. At Tier 2, 3 and 4, you gain a +2 bonus to the damage rolls of your unarmed attacks.

Steel Skin: While you are Unstoppable, you become covered in flexible organic steel. Your Unstoppable Die is a d6. At level 5, your Unstoppable Die becomes a d8.

Specialization

Chrome Crush: When you succeed on an attack within Melee range, you can spend a Hope to Grapple that target. While a target is Grappled by you, you gain the following benefits:

  • That target becomes temporarily Restrained.

  • The first time a target you are Grappling acts, you can make a Strength Reaction Roll (14) to slam them into the ground dealing d12 physical damage using your Proficiency; the Grapple ends on a success or failure.

Mastery

Fastball Special: You can mark 2 Stress to throw an ally from within Melee range to a destination within Far range. To throw an ally one range further, you must succeed a Strength Roll (16).

Bricks and Bones: While you are Unstoppable and hit by an adversary within Melee range. You can mark a Stress to tick up your Unstoppable Die by 2 then immediately attack that adversary with advantage.

Printable cards

Foundation / Specialization / Mastery
X-Men: Colossus
Guardian

X-Men: Colossus

Foundation

Silver Strike: You roll d8 physical damage using your Proficiency for your unarmed attacks. At Tier 2, 3 and 4, you gain a +2 bonus to the damage rolls of your unarmed attacks.

Steel Skin: While you are Unstoppable, you become covered in flexible organic steel. Your Unstoppable Die is a d6. At level 5, your Unstoppable Die becomes a d8.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
X-Men: Colossus
Guardian

X-Men: Colossus

Specialization

Chrome Crush: When you succeed on an attack within Melee range, you can spend a Hope to Grapple that target. While a target is Grappled by you, you gain the following benefits:

  • That target becomes temporarily Restrained.

  • The first time a target you are Grappling acts, you can make a Strength Reaction Roll (14) to slam them into the ground dealing d12 physical damage using your Proficiency; the Grapple ends on a success or failure.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
X-Men: Colossus
Guardian

X-Men: Colossus

Mastery

Fastball Special: You can mark 2 Stress to throw an ally from within Melee range to a destination within Far range. To throw an ally one range further, you must succeed a Strength Roll (16).

Bricks and Bones: While you are Unstoppable and hit by an adversary within Melee range. You can mark a Stress to tick up your Unstoppable Die by 2 then immediately attack that adversary with advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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