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Rune-Warden

About this class

The rune warden wields incredible arcane power through runes, the language of the gods or of ancient peoples of far greater magical capability. These use powerful runes to empower themselves and their armor, and to protect their allies.

Domains

Core domain
Valor
Core domain
Arcana

Starting stats

Evasion
9
Hit points
7

Hope feature

Ward
Spend 3 Hope to choose a point within Far range and create a barrier there. Until the end of the scene, when you or an ally would take damage while within Melee range of the barrier, reduce it by your spellcasting trait. The same creature cannot benefit from more than one barrier this way,

Class features

  • Runic Protection

    You are enchanted with powerful runes, granting the following benefits:
    - Your armor score is increased by 1.
    - Once per rest, mark any number of Armor Slots and smite target of your choice within Close range with runic might. Roll a number of d10s equal to the Armor Slots marked and deal that much magic damage to the target.

Class items

  • Your own beating heart, maintained in its state with powerful runes
  • half of an ancient runic text

Character questions

Background prompts

  1. How did you first get into the study of runes?
  2. What have you lost in your studies?
  3. You have a theory about magic that could change the world, what is it, and what dangerous quest does proving it entail?

Connection prompts

  1. I saved you in a moment of need, what happened?
  2. I made a promise too you, what was it?
  3. You are frightened or terrified of my magic, why?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.