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Sigil of Truth • Sigil of Wrath

Designed for class

Rune-Warden
Homebrew class
Rune-Warden

Sigil of Truth

Spellcast Trait: Knowledge

Wield arcane knowledge and secrets to support your allies

Foundation

Arcane Warp: You may mark an Armor Slot to teleport up to Far range.

Knowledge is Power: When you make a Strength roll, you may choose to add your Knowledge to the result of the Fear die.

Specialization

Pull Through The Weft: When you Arcane Warp, you may mark an additional Armor Slot to bring any number of targets within Close range with you. You must make a Spellcast roll to teleport unwilling targets.

Open The Mind: You may make a Knowledge roll (15). Once per rest, on a success, you may read the surface thoughts of creatures within Far range for the rest of the scene

Mastery

Runic Remembrance: Once per session, you may mark an Armor slot after you or an ally within Far range fails a roll to have them reroll it.

Reveal Truth: Once per session, ask the GM a question, they must answer it, and must spend 2 Fear to answer anything but a clear and honest truth.

Sigil of Wrath

Spellcast Trait: Strength

Use runic power to annihilate your enemis

Foundation

Runic Flare: When you make a damage roll, you may mark an Armor Slot to gain a +1 bonus to your proficiency.

Master of Shields: Whenever you mark an armor slot, roll a d6, on a 6, clear an armor slot.

Specialization

Kneel Before Me: When you use Runic Flare, you may mark an additional Armor Slot to have those damaged become temporarily Restrained.

Impenetrable Mind: Your thoughts cannot be read, and attempts to directly control your mind or alter memory automatically fail.

Mastery

The Name of Wrath: Once per session, you may mark an Armor slot to force any number of targets within Close range to make a reaction roll (15). On a failure, they take 1d20 + 10 Magic damage using your Proficiency and mark a Stress. On a success, they take half as much damage and do not mark a Stress.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Truth

Foundation

SPELLCAST TRAIT: Knowledge

Arcane Warp: You may mark an Armor Slot to teleport up to Far range.

Knowledge is Power: When you make a Strength roll, you may choose to add your Knowledge to the result of the Fear die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Truth

Specialization

Pull Through The Weft: When you Arcane Warp, you may mark an additional Armor Slot to bring any number of targets within Close range with you. You must make a Spellcast roll to teleport unwilling targets.

Open The Mind: You may make a Knowledge roll (15). Once per rest, on a success, you may read the surface thoughts of creatures within Far range for the rest of the scene

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Truth

Mastery

Runic Remembrance: Once per session, you may mark an Armor slot after you or an ally within Far range fails a roll to have them reroll it.

Reveal Truth: Once per session, ask the GM a question, they must answer it, and must spend 2 Fear to answer anything but a clear and honest truth.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Wrath

Foundation

SPELLCAST TRAIT: Strength

Runic Flare: When you make a damage roll, you may mark an Armor Slot to gain a +1 bonus to your proficiency.

Master of Shields: Whenever you mark an armor slot, roll a d6, on a 6, clear an armor slot.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Wrath

Specialization

Kneel Before Me: When you use Runic Flare, you may mark an additional Armor Slot to have those damaged become temporarily Restrained.

Impenetrable Mind: Your thoughts cannot be read, and attempts to directly control your mind or alter memory automatically fail.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Arcana domain icon
Rune-Warden

Sigil of Wrath

Mastery

The Name of Wrath: Once per session, you may mark an Armor slot to force any number of targets within Close range to make a reaction roll (15). On a failure, they take 1d20 + 10 Magic damage using your Proficiency and mark a Stress. On a success, they take half as much damage and do not mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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