Sigil of Truth
Spellcast Trait: KnowledgeWield arcane knowledge and secrets to support your allies
Arcane Warp: You may mark an Armor Slot to teleport up to Far range.
Knowledge is Power: When you make a Strength roll, you may choose to add your Knowledge to the result of the Fear die.
Pull Through The Weft: When you Arcane Warp, you may mark an additional Armor Slot to bring any number of targets within Close range with you. You must make a Spellcast roll to teleport unwilling targets.
Open The Mind: You may make a Knowledge roll (15). Once per rest, on a success, you may read the surface thoughts of creatures within Far range for the rest of the scene
Runic Remembrance: Once per session, you may mark an Armor slot after you or an ally within Far range fails a roll to have them reroll it.
Reveal Truth: Once per session, ask the GM a question, they must answer it, and must spend 2 Fear to answer anything but a clear and honest truth.