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About this class

The rune warden wields incredible arcane power through runes, the language of the gods or of ancient peoples of far greater magical capability. These use powerful runes to empower themselves and their armor, and to protect their allies.
Sigil of Knowledge art by Kai Carpenter, Sigil of Wrath art by Bram Sells

Domains

Core domain
Valor
Core domain
Arcana

Starting stats

Evasion
9
Hit points
7

Hope feature

Runic Artillery
Spend 3 Hope to and mark any number of Armor Slots and smite target of your choice within Far range with runic might. Roll a number of d8s equal to the Armor Slots marked and deal that much magic damage to the target.

Class features

  • Runic Protection

    You are enchanted with powerful runes, granting the following benefits:
    - Whenever you rest, clear an Armor Slot
    - Once per rest, mark an armor slot to create a Ward. Whenever you or an ally within Melee range of the ward would take damage, reduce it by your Spellcasting modifier.

Class items

  • Your own beating heart, maintained in its state with powerful runes
  • half of an ancient runic text

Character questions

Background prompts

  1. How did you first get into the study of runes?
  2. What have you lost in your studies?
  3. You have a theory about magic that could change the world, what is it, and what dangerous quest does proving it entail?

Connection prompts

  1. I saved you in a moment of need, what happened?
  2. I made a promise too you, what was it?
  3. You are frightened or terrified of my magic, why?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.