Graveling
Curious faceless doppelgangers that steal reflections.
Motives & Tactics: Restrain, Cut and run, Bewilder and drown
Curious faceless doppelgangers that steal reflections.
The Graveling's form is an unfinished project. They are resistant to physical damage.
The Graveling absorbs the features of a restrained creature. The target must succeed on a Strength Reaction Roll. On a failure, the target marks a Stress, and if Graveling has no tokens on it, place a token on it, and let the PC describe what feature the Graveling has absorbed. When you spotlight the Graveling and it has 3 tokens on it, it triggers the Into The Fog action without needing to spend a Fear on that action.
Make an attack against a target within Melee range. On a success, deal 1d8+2 physical damage and the Graveling steals one item or consumable from the target’s inventory.
Spend 3 Fear and narrate the Graveling's swift escape.
When the Graveling succeeds on an attack, Spend a Fear to give the Target the Restrained condition and roll a d6. On a result of 4 or higher, the Graveling's adds +3 to its difficulty to anyone trying to break free of its grasp.
Tier 2 skulk
Curious faceless doppelgangers that steal reflections.
Motives & Tactics: Restrain, Cut and run, Bewilder and drown
Difficulty: 14 | Thresholds: 9/18 | HP: 5 | Stress: 3
ATK: +3 | Razor Nails: Melee | 2d6 + 3 Physical
Experience: Curious Assassin +3, Adaptable Nightmare +2
HP:
STRESS:
Curious faceless doppelgangers that steal reflections.
Motives & Tactics: Restrain, Cut and run, Bewilder and drown
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No subclasses available.
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