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Frostheart Wyrm

Adversaries Designed by James Bratten • Art by Mohsen via Adobe Stock

Adversary overview

A glacier given thought, a dragon carved from the end of time. It drifts through storms like memory through mist, judging all who bring heat to its world.

“When the last campfire dies, and even the wind forgets to whisper — that’s when it stirs.”

The Frostheart Wyrm isn’t a monster. It’s the embodiment of hunger without malice, the stillness between heartbeats, and the storm that dreams beneath the glacier.

When it wakes, time slows. Fire gutters. Memories freeze. The world doesn’t end — it pauses, trapped beneath the weight of ancient winter.

Stat block

Tier
4
Type
Solo
Difficulty
18
HP
12
Stress
5
Attack mod
+10
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
35
Major Damage — Mark 2 HP Major
Mark 2 HP
65
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite of Winter
Range: Close
Damage: 4d12+15
Attack Mod: +10
Damage Type: Physical

Features

Passives

  • Relentless (4)

    This adversary can be spotlighted up to 4 times per GM turn. Spend Fear as usual to spotlight them.

  • Hurrican Wings

    While flying, the Frostheart Wyrm gains a +1 bonus to their Difficulty.

  • The Cold Remembers

    When a PC rolls a failure while within Close range of the Frostheart Wyrm, they lose a Hope and you gain a Fear. If the PC can’t lose a Hope, they must mark a HP.

Actions

  • Breath of Stillness
    stress 1

    A cone of frozen mist erupts from the mouth of the Frostheart Wyrm. Mark a Stress to make an attack against all targets within Close range. Targets the Frostheart Wyrm succeeds against take 2d20+2 physical damage, are Restrained, and must mark a Stress.

  • Ice Storm
    fear 1

    Spend a Fear to smash the ground and kick up ice and snow within Far range. While within the ice cloud, a target has disadvantage on action rolls. The ice cloud clears the next time an adversary is spotlighted.

  • Echo of the Avalanche
    fear 1

    Countdown (1d12). Spend a Fear to activate. It ticks down when a PC rolls with Fear. When it triggers, the Frostheart Wyrm thrashes about, causing an avalanche of ice and snow to batter the area. All targets within Far range must make a Strength Reaction Roll. Targets who fail take 2d10+10 physical damage and are Restrained by the frozen flow until they break free with a successful Strength Roll. Targets who succeed take half damage. If the Frostheart Wyrm is defeated while this countdown is active, trigger the countdown immediately as the destruction caused by their death throes.

Reactions

Motives & tactics

Herald eternal winter Freeze the living in time

Experiences

  • Nature +4

Frostheart Wyrm

Tier 4 solo

A glacier given thought, a dragon carved from the end of time. It drifts through storms like memory through mist, judging all who bring heat to its world.

Motives & Tactics: Herald eternal winter, Freeze the living in time

Difficulty: 18 | Thresholds: 35/65 | HP: 12 | Stress: 5

ATK: +10 | Bite of Winter: Close | 4d12+15 Physical

Experience: Nature +4

HP:

STRESS:

Features

Relentless (4) - Passive: This adversary can be spotlighted up to 4 times per GM turn. Spend Fear as usual to spotlight them.
Hurrican Wings - Passive: While flying, the Frostheart Wyrm gains a +1 bonus to their Difficulty.
The Cold Remembers - Passive: When a PC rolls a failure while within Close range of the Frostheart Wyrm, they lose a Hope and you gain a Fear. If the PC can’t lose a Hope, they must mark a HP.
Breath of Stillness - Action: A cone of frozen mist erupts from the mouth of the Frostheart Wyrm. Mark a Stress to make an attack against all targets within Close range. Targets the Frostheart Wyrm succeeds against take 2d20+2 physical damage, are Restrained, and must mark a Stress.
Ice Storm - Action: Spend a Fear to smash the ground and kick up ice and snow within Far range. While within the ice cloud, a target has disadvantage on action rolls. The ice cloud clears the next time an adversary is spotlighted.
Echo of the Avalanche - Action: Countdown (1d12). Spend a Fear to activate. It ticks down when a PC rolls with Fear. When it triggers, the Frostheart Wyrm thrashes about, causing an avalanche of ice and snow to batter the area. All targets within Far range must make a Strength Reaction Roll. Targets who fail take 2d10+10 physical damage and are Restrained by the frozen flow until they break free with a successful Strength Roll. Targets who succeed take half damage. If the Frostheart Wyrm is defeated while this countdown is active, trigger the countdown immediately as the destruction caused by their death throes.

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