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Airship Docks

Environments Designed by Dylan Thompson • Art by Jourdan Tuffan
Tier
1
Type
Exploration
Difficulty
12
Impulses
Load cargo, carry supplies, crowd and obscure

Environment overview

An industrial city center with many ships docking and loading. A large lighthouse stands at the center of the docks.

Potential adversaries

Bladed Guard, Head Guard, Quartermaster

Features

Passives

passive
  • Bustling

    The docks are constantly filled with the movement of Ariels and the sounds of ships coming in and out, as well as cargo being loaded and unloaded. It's nearly impossible to focus with all the racket. Instinct rolls in the docks are made with disadvantage.

Actions

action

Reactions

reaction
  • Illuminated

    Each time the spotlight shifts to the GM, PC's and Adversaries that are hidden must succeed a finesse check or lose the hidden condition. Only applies at night.

About this environment

The docks are the single source of supply in and out of the city of Lumena. Massive flying ships come in and depart at all times of the day.

Airship Docks

Tier 1 Exploration

An industrial city center with many ships docking and loading. A large lighthouse stands at the center of the docks.

Impulses: Load cargo, carry supplies, crowd and obscure

Difficulty: 12

Potential Adversaries: Bladed Guard, Head Guard, Quartermaster

Features

Bustling - Passive: The docks are constantly filled with the movement of Ariels and the sounds of ships coming in and out, as well as cargo being loaded and unloaded. It's nearly impossible to focus with all the racket. Instinct rolls in the docks are made with disadvantage.
Illuminated - Reaction: Each time the spotlight shifts to the GM, PC's and Adversaries that are hidden must succeed a finesse check or lose the hidden condition. Only applies at night.

Discussion

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