Trap hallway
Environment overview
Pressure plates activate the Room's Traps
Potential adversaries
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Features
Passives
passive-
Trap activated
Start countdown(6):
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Critical Success, flawlessly avoided all traps and reach the end and disable all of them.
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Success with Hope, avoided trap reducing countdown by (2).
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Success with Fear, avoided trap reducing countdown by (1).
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Failure with Hope, hit by trap, increase countdown by (1), take 1d4 damage.
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Failure with Fear, hit by trap, increase countdown by (2), take 1d4 damage.
Questions- What kind of mechanism that will stop the traps at the end of the hall?
- What kind of traps are threatening PCs?
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Actions
action-
Pressure PlateFear 1
Spend a Fear to make a pressure plate beneath PC's feet. Roll Agility to avoid. On failure triggers Trap activated.
Reactions
reactionAbout this environment
Trap hallway
Tier 1 Traversal
Pressure plates activate the Room's Traps
Impulses: Keep PCs away from their goal
Difficulty: 13
Potential Adversaries: —
Features
Critical Success, flawlessly avoided all traps and reach the end and disable all of them.
Success with Hope, avoided trap reducing countdown by (2).
Success with Fear, avoided trap reducing countdown by (1).
Failure with Hope, hit by trap, increase countdown by (1), take 1d4 damage.
Failure with Fear, hit by trap, increase countdown by (2), take 1d4 damage.
- What kind of mechanism that will stop the traps at the end of the hall?
- What kind of traps are threatening PCs?
Trap hallway
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Trap hallway Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.