Treasure Room
Environment overview
The room where PC desires to explore.
Potential adversaries
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Features
Passives
passive-
Observe
PCs observing their surrounding:
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Critical Success, learn all the Lore about the treasure.
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Success with Hope, learn a piece of the Lore.
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Success with Fear, learn half piece of the Lore.
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Failure with Hope, learn half piece of the Lore, mark a stress.
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Failure with Fear, learn nothing about the Lore, mark a stress.
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Actions
action-
Mimic (only to mess with the PCs)Fear 1
Spend a Fear, the treasure is a Mimic. Roll Agility to dodge attack.
Reactions
reactionAbout this environment
Treasure Room
Tier 1 Exploration
The room where PC desires to explore.
Impulses: Give PC treasure
Difficulty: 11
Potential Adversaries: —
Features
Critical Success, learn all the Lore about the treasure.
Success with Hope, learn a piece of the Lore.
Success with Fear, learn half piece of the Lore.
Failure with Hope, learn half piece of the Lore, mark a stress.
Failure with Fear, learn nothing about the Lore, mark a stress.
Treasure Room
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Treasure Room Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.