Fortune Teller
About this class
The future is a mystery, constantly in flux. However, there are some who are able to interpret the chaos, using cards or the lines on an individual’s hand to reveal their character and predict their future. These fortune tellers draw power and influence from their connection to the future, weaving it into spells and manipulating probability to shift the odds in their favor.
Included subclasses
Domains
Grace
Arcana
Starting stats
Hope feature
Class features
-
Fortune Dice
Acquire a plastic cup or other non-see-through container you can roll dice in. At the start of each session, place a number of d12s in the cup equal to your Spellcast trait. These are your Fortune Dice and you can never have more than your Spellcast trait. Shake the cup and place it on the table, inverted, covering the dice. When you roll your Duality Dice, you can mark a Stress to reveal your Fortune Dice and use one of their results in place of your Hope or Fear die. When you do, remove that die from the pool, shake the remaining dice in the cup and place them, covered, back on the table. At the end of the session, clear unspent dice.
-
Reading
Once per rest, during a calm moment, you can read the fortune of another PC. Roll your Duality Dice. On a roll with Fear, your reading is either woefully inaccurate or filled with dark portents. You and the other PC both mark a Stress but gain advantage on your next reaction roll. On a roll with Hope, your reading is accurate or filled with good omens. You and the other PC both clear Stress equal to 1d4 plus your tier. On a critical roll, the other PC also gains a Hope and you gain an additional Fortune Die.
Class items
- A deck of divining cards or a cracked crystal ball.
Character questions
Background prompts
- What dark omen have you kept seeing ever since you learned your craft?
- What have you glimpsed of your own future that scares you?
- What's the most significant prediction you made that came true?
Connection prompts
- What unexpected thing did I see when I read your fortune?
- Why are you so hesitant to let me do a reading of your fortune?
- What seemingly innocuous possession or habit of yours did I have a surprisingly strong reaction to?
Subclass cards
Printable via header menu
Cartomancer
Foundation
SPELLCAST TRAIT: Presence
Draw a Card: When you make an action roll, you can Draw a Card to affect the action roll. Reveal your Fortune Dice and determine your card based on their values.
If none are above 6 - inverted card: mark a Stress or give the GM a Fear.
If some are above 6 - minor card: gain a bonus to the action roll equal to the amount of dice whose value is above 6.
If all are above 6 - upright card: gain a Hope and the action roll provides an additional benefit.
After you Draw a Card, shake and re-cover your Fortune Dice. You can draw a number of cards per scene equal to your level.
Cartomancer
Specialization
Read Fortune: Before an ally makes an action roll, you can Draw a Card, giving them insight into the action roll.
Inverted card: The ally gains disadvantage.
Minor card: the ally gains advantage.
Upright card: the ally gains advantage and if the action roll succeeds they gain an additional benefit.
Cartomancer
Mastery
Rewrite Fate: When an adversary targets you or an ally within Close range with an action roll, you can Draw a Card to hamper the action roll.
Inverted card: the adversary gains advantage.
Minor card: the adversary gains disadvantage.
Upright card: the adversary gains disadvantage and takes a further -2 penalty. If the action roll fails, they suffer an additional mishap.
Stack the Deck: Once per long rest, when you Draw a Card, you can reroll any of your Fortune Dice once.
Chirologist
Foundation
SPELLCAST TRAIT: Presence
Querent: Begin the campaign with one PC as your Querent. You have read their palm and have insight into their personality and fate. When you use "Reading" on another PC, you can make them a Querent. You can have a number of Querents at a time equal to your tier. When using Help an Ally on a Querent, use a d8 as your advantage die.
Head Line: Spend a Hope to allow a Querent within Close range to use your "Fortune Dice" feature. The Querent must pay the Stress cost for the feature.
Chirologist
Specialization
Life Line: Once per rest, when a Querent within Close range is successfully attacked, reveal your Fortune Dice. Increase the Querent's thresholds by the highest value Fortune Die, then remove that die, shake the remaining dice and re-cover them.
Heart Line: When a Querent within Close range critically succeeds on an action roll, they can forego gaining a Hope to instead give you an additional Fortune Die.
Chirologist
Mastery
Fate Line: When a Querent within Far range marks their last Hit Point, reveal your Fortune Dice. For each die that has a value above 8, they clear a Hit Point. Each Querent can only benefit from this feature once per long rest. Shake and re-cover the dice after using this feature.
Long Life Line: When using "Life Line," increase the Querent's thresholds by the sum of the two highest Fortune Dice. You still remove only one die after using this feature.
Fortune Teller
The future is a mystery, constantly in flux. However, there are some who are able to interpret the chaos, using cards or the lines on an individual’s hand to reveal their character and predict their future. These fortune tellers draw power and influence from their connection to the future, weaving it into spells and manipulating probability to shift the odds in their favor.
Domains
Grace + Arcana
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A deck of divining cards or a cracked crystal ball.
Fortune Teller’s Hope Feature
Change of Fate : Spend 3 Hope to allow an ally within Close range to reroll their Duality Dice.
Class Features
Fortune Dice
Acquire a plastic cup or other non-see-through container you can roll dice in. At the start of each session, place a number of d12s in the cup equal to your Spellcast trait. These are your Fortune Dice and you can never have more than your Spellcast trait. Shake the cup and place it on the table, inverted, covering the dice. When you roll your Duality Dice, you can mark a Stress to reveal your Fortune Dice and use one of their results in place of your Hope or Fear die. When you do, remove that die from the pool, shake the remaining dice in the cup and place them, covered, back on the table. At the end of the session, clear unspent dice.
Reading
Once per rest, during a calm moment, you can read the fortune of another PC. Roll your Duality Dice. On a roll with Fear, your reading is either woefully inaccurate or filled with dark portents. You and the other PC both mark a Stress but gain advantage on your next reaction roll. On a roll with Hope, your reading is accurate or filled with good omens. You and the other PC both clear Stress equal to 1d4 plus your tier. On a critical roll, the other PC also gains a Hope and you gain an additional Fortune Die.
Fortune Teller Subclasses
Choose either the Cartomancer or Chirologist subclass.
Cartomancer
Determine yours and other's fate with powerful diving cards.
Spellcast Trait
Presence
Foundation Features
Draw a Card: When you make an action roll, you can Draw a Card to affect the action roll. Reveal your Fortune Dice and determine your card based on their values.
If none are above 6 - inverted card: mark a Stress or give the GM a Fear.
If some are above 6 - minor card: gain a bonus to the action roll equal to the amount of dice whose value is above 6.
If all are above 6 - upright card: gain a Hope and the action roll provides an additional benefit.
After you Draw a Card, shake and re-cover your Fortune Dice. You can draw a number of cards per scene equal to your level.
Specialization Feature
Read Fortune: Before an ally makes an action roll, you can Draw a Card, giving them insight into the action roll.
Inverted card: The ally gains disadvantage.
Minor card: the ally gains advantage.
Upright card: the ally gains advantage and if the action roll succeeds they gain an additional benefit.
Mastery Feature
Rewrite Fate: When an adversary targets you or an ally within Close range with an action roll, you can Draw a Card to hamper the action roll.
Inverted card: the adversary gains advantage.
Minor card: the adversary gains disadvantage.
Upright card: the adversary gains disadvantage and takes a further -2 penalty. If the action roll fails, they suffer an additional mishap.
Stack the Deck: Once per long rest, when you Draw a Card, you can reroll any of your Fortune Dice once.
Chirologist
Read the palms of your allies and ensure their fates.
Spellcast Trait
Presence
Foundation Features
Querent: Begin the campaign with one PC as your Querent. You have read their palm and have insight into their personality and fate. When you use "Reading" on another PC, you can make them a Querent. You can have a number of Querents at a time equal to your tier. When using Help an Ally on a Querent, use a d8 as your advantage die.
Head Line: Spend a Hope to allow a Querent within Close range to use your "Fortune Dice" feature. The Querent must pay the Stress cost for the feature.
Specialization Feature
Life Line: Once per rest, when a Querent within Close range is successfully attacked, reveal your Fortune Dice. Increase the Querent's thresholds by the highest value Fortune Die, then remove that die, shake the remaining dice and re-cover them.
Heart Line: When a Querent within Close range critically succeeds on an action roll, they can forego gaining a Hope to instead give you an additional Fortune Die.
Mastery Feature
Fate Line: When a Querent within Far range marks their last Hit Point, reveal your Fortune Dice. For each die that has a value above 8, they clear a Hit Point. Each Querent can only benefit from this feature once per long rest. Shake and re-cover the dice after using this feature.
Long Life Line: When using "Life Line," increase the Querent's thresholds by the sum of the two highest Fortune Dice. You still remove only one die after using this feature.
Background Questions
Answer any of the following, or create your own.
- • What dark omen have you kept seeing ever since you learned your craft?
- • What have you glimpsed of your own future that scares you?
- • What's the most significant prediction you made that came true?
Connections
Ask one of the following, or improvise.
- • What unexpected thing did I see when I read your fortune?
- • Why are you so hesitant to let me do a reading of your fortune?
- • What seemingly innocuous possession or habit of yours did I have a surprisingly strong reaction to?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.