Forge
Domain overview
Forge is the domain of ingenuity and creation. Through steam, cogs & metals its artisans transform raw materials into extraordinary inventions, powerful weapons, and marvels of engineering.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Armorsmith |
While you’re wearing armor, gain a +1 bonus to your Armor Score.During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.
While you’re wearing armor, gain a +1 bonus to your Armor Score.
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1 |
| 1 | Ability | Weaponsmith |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value). When one of your ally attack someone, you can spend a token from this card to give them one benefit from the following options:
|
1 |
| 1 | Grimoire | Magic Hook |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options Grappling Hook. Climb to any point within Close range. Grippy Claw. Move another character (ally or enemy) from any point within Close range to another point closer to you. Parachute. Ignore fall damages |
1 |
| 2 | Ability | Exoskeleton |
When you make a Strength Roll, you can spend a Hope to add your Knowledge to the rollAdditionally, y…
When you make a Strength Roll, you can spend a Hope to add your Knowledge to the roll Additionally, you are permanently considered to be equipped with a pair of Improved Arcane Gauntlets that cannot be removed against your will |
2 |
| 2 | Spell | Mechanical Homonculus |
Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack.
Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack. If you spend an additional Hope, you can create a machine that flies. You can communicate with them, make a Spellcast Roll to command them to perform simple tasks, and mark a Stress to see through their eyes. When you receive damage while within Melee range of your familiar, you can sacrifice it instead of marking an Armor slot . |
1 |
| 3 | Ability | Multitasking |
During a rest, when you use a Work on a Project move, you can work on two different projects with the same moveAdditionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is.
During a rest, when you use a Work on a Project move, you can work on two different projects with the same move Additionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is. The GM cannot take the spotlight by spending a Fear when you use this feature |
1 |
| 3 | Grimoire | Explorer's Suit |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options Breathing Mask. Until the next long rest, you can breath underwater and through gas effects. Thermoprotection. Until the next long rest, you are immune to effects, and resistant to damages due to temperature Circular Saw. Make a Spellcast Roll against a target at Very Close Range. On success, the target takes 1d20+6 physical damage. |
1 |
| 4 | Ability | Crafter |
At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132)Yo…
At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132) You create any item of your choice with a roll value lower than or equal to the result of your roll If this consumable haven't been used before your next long rest, it's destroyed |
1 |
| 4 | Ability | Grenades |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).Spend a token to choose a point within Far Range.
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value). Spend a token to choose a point within Far Range. Every target within Very Close range of this point must make an Agility Reaction Roll (14). Targets who fail takes d20+5 magic damage using your Proficiency. Targets who succeed takes half damage. |
1 |
| 5 | Ability | Repurpose |
Spend a Hope to move a token from one your Forge domain card to anotherAdditionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge.
Spend a Hope to move a token from one your Forge domain card to another Additionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge. |
1 |
| 5 | Grimoire | Mental Amplifier |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options Communication Device. Choose a number of targets up to your level (you must be in those targets). Until the next long rest, everyone involved can talk telepathically with the others. Second Brain. Gain advantage on any Knowledge or Instinct roll Arcanic Screach. Choose any number of target at Close range. They must make a Instinct Reaction Roll (15) or be temporarly Restrained. |
2 |
| 6 | Ability | Hardware |
You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot.
You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot. |
2 |
| 6 | Ability | Jet Pack |
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options On a success, place a number of tokens equal to your level. When you make an action roll while flying, spend a token from this card. After the action that spends the last token is resolved, you descend to the ground directly below you. You can also spend token on this card when you are the target of an attack to increase your Evasion by 1 for each token spent |
1 |
| 7 | Ability | Always Prepared |
You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens.
You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens. Place on the target card a number token equal to the number of token that would have been placed by a Work on a Project move |
1 |
| 7 | Ability | Forge-Touched |
When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:+1 bonus to KnowledgeYou can do an additional downtime move each rest.
When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:
|
0 |
| 8 | Ability | Flash of Genius |
When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a suc…
When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a success with Fear |
1 |
| 8 | Ability | Spell Storing Tech |
During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know.
During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know. The holder of the item can mark a Stress in addition to the cost of the card to use the infused card as if has been cast by him. The item is destroy afterward, the next time you take a long rest, or when this card is vault Any player can use a Work on a Project move while you use this to allow you to choose between your domain card |
1 |
| 9 | Ability | Incredible Expertise |
Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences.
Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in your vault permanently. |
0 |
| 9 | Ability | Octo-Arms |
You have 2 additionals hands, increasing your maximum burden to 4.When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amountYou can vault this card to ignore marking Hit Point from an attack.
You have 2 additionals hands, increasing your maximum burden to 4. When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amount You can vault this card to ignore marking Hit Point from an attack. |
2 |
| 10 | Ability | Infinite Ingeniosity |
When you spend a token from a card of level 9 or lower, roll a D6.
When you spend a token from a card of level 9 or lower, roll a D6. If you roll a 4 or higher, the token is not spent |
1 |
| 10 | Ability | Nuke |
During a rest, you can use a Work on a Project move to place token on this cardThen you can spend a token and 5 Hope to unleash a nuke on the battlefield.
During a rest, you can use a Work on a Project move to place token on this card Then you can spend a token and 5 Hope to unleash a nuke on the battlefield. All targets at Very Far range take d20+10 magic damage using the your Proficiency. If you inflict damage equals to twice the major threshold of a target, they lose an additional Hit Point. These damages cannot be reduced or canceled by any way If someone lose their last Hit Point due to this attack, they are killed and can't come back to life by any means. |
2 |
Domain cards
1
Armorsmith
While you’re wearing armor, gain a +1 bonus to your Armor Score.
During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.
1
Weaponsmith
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value). When one of your ally attack someone, you can spend a token from this card to give them one benefit from the following options:
Your ally add +(tier) to the attack roll (after seing the dice, but before getting result).
Your ally add a number of d4 equal to their Proficiency to the damage roll.
1
Magic Hook
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options
Grappling Hook. Climb to any point within Close range.
Grippy Claw. Move another character (ally or enemy) from any point within Close range to another point closer to you.
Parachute. Ignore fall damages
2
Exoskeleton
When you make a Strength Roll, you can spend a Hope to add your Knowledge to the roll
Additionally, you are permanently considered to be equipped with a pair of Improved Arcane Gauntlets that cannot be removed against your will
2
Mechanical Homonculus
Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack. If you spend an additional Hope, you can create a machine that flies.
You can communicate with them, make a Spellcast Roll to command them to perform simple tasks, and mark a Stress to see through their eyes.
When you receive damage while within Melee range of your familiar, you can sacrifice it instead of marking an Armor slot .
3
Multitasking
During a rest, when you use a Work on a Project move, you can work on two different projects with the same move
Additionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is. The GM cannot take the spotlight by spending a Fear when you use this feature
3
Explorer's Suit
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options
Breathing Mask. Until the next long rest, you can breath underwater and through gas effects.
Thermoprotection. Until the next long rest, you are immune to effects, and resistant to damages due to temperature
Circular Saw. Make a Spellcast Roll against a target at Very Close Range. On success, the target takes 1d20+6 physical damage.
4
Crafter
At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132)
You create any item of your choice with a roll value lower than or equal to the result of your roll
If this consumable haven't been used before your next long rest, it's destroyed
4
Grenades
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).
Spend a token to choose a point within Far Range. Every target within Very Close range of this point must make an Agility Reaction Roll (14). Targets who fail takes d20+5 magic damage using your Proficiency. Targets who succeed takes half damage.
5
Repurpose
Spend a Hope to move a token from one your Forge domain card to another
Additionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge.
5
Mental Amplifier
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options
Communication Device. Choose a number of targets up to your level (you must be in those targets). Until the next long rest, everyone involved can talk telepathically with the others.
Second Brain. Gain advantage on any Knowledge or Instinct roll
Arcanic Screach. Choose any number of target at Close range. They must make a Instinct Reaction Roll (15) or be temporarly Restrained.
6
Hardware
You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot.
6
Jet Pack
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options
On a success, place a number of tokens equal to your level. When you make an action roll while flying, spend a token from this card. After the action that spends the last token is resolved, you descend to the ground directly below you.
You can also spend token on this card when you are the target of an attack to increase your Evasion by 1 for each token spent
7
Always Prepared
You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens. Place on the target card a number token equal to the number of token that would have been placed by a Work on a Project move
7
Forge-Touched
When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:
+1 bonus to Knowledge
You can do an additional downtime move each rest.
8
Flash of Genius
When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a success with Fear
8
Spell Storing Tech
During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know. The holder of the item can mark a Stress in addition to the cost of the card to use the infused card as if has been cast by him. The item is destroy afterward, the next time you take a long rest, or when this card is vault
Any player can use a Work on a Project move while you use this to allow you to choose between your domain card
9
Incredible Expertise
Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in your vault permanently.
9
Octo-Arms
You have 2 additionals hands, increasing your maximum burden to 4.
When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amount
You can vault this card to ignore marking Hit Point from an attack.
10
Infinite Ingeniosity
When you spend a token from a card of level 9 or lower, roll a D6. If you roll a 4 or higher, the token is not spent
10
Nuke
During a rest, you can use a Work on a Project move to place token on this card
Then you can spend a token and 5 Hope to unleash a nuke on the battlefield. All targets at Very Far range take d20+10 magic damage using the your Proficiency. If you inflict damage equals to twice the major threshold of a target, they lose an additional Hit Point. These damages cannot be reduced or canceled by any way
If someone lose their last Hit Point due to this attack, they are killed and can't come back to life by any means.
Nuke
Forge is the domain of ingenuity and creation. Through steam, cogs & metals its artisans transform raw materials into extraordinary inventions, powerful weapons, and marvels of engineering.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Nuke Subclasses
No subclasses available.
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Background Questions
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Connections
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