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Sophie’s Brawler

About this class

Added a couple things.
– Switching between Brawler’s Strike and other weapons can be done by spending a Hope instead of Marking a Stress.
– Combo Die automatically increases each tier.

Domains

Core domain
Bone
Core domain
Valor

Starting stats

Evasion
10
Hit points
6

Hope feature

Square Up
Spend 3 Hope to intimidate a target within Close range, making them temporarily Vulnerable.

Class features

  • I am the weapon

    Your barehanded attacks are as strong as any blade. You have a primary weapon called Brawler's Strike equipped while you have no other Active Weapons. It uses the trait of your choice, has Melee range, and deals d8+d6 physical damage using your Proficiency (both the d8 and d6 scale off your Proficiency). While this weapon is active, you gain a +1 bonus to your evasion. Additionally, you can Spend a Hope instead of Marking a Stress to switch between your Brawler's Strike and other weapons.

  • Combo Strike

    After rolling damage on a successful attack with a Melee weapon, you can Mark a Stress to start a combo strike. When you do, roll your Combo Die and note the result, then continue rolling your Combo Die until the result of your latest roll is lower than the roll that preceded it. You deal extra damage equal to the total of the rolled Combo Die results on this attack. The results can't be modified by any means.

    Your Combo Die starts as a d4. Each tier it increases by one step.

Class items

  • Hand wraps from a mentor or a book about your secret hobby.

Character questions

Background prompts

Connection prompts

Discussion

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