Dune Hazards
Environment overview
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Potential adversaries
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Features
Passives
passive-
Changing Sands
When you guys rolls with Fear, i can activate one of these effects without using the spotlight to alter the battlefield.
Actions
action-
Rough Sand
Rough Sand (Passive Hazard): The vehicle's wheels sink. Any driving actions taken while in rough sand suffer Disadvantage.
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Blinding SandstormFear 2
Visbility drops to zero. All ranged attacks made beyond Close range suffer Disadvantage, the storm clears up in a countdown 6. The countdown ticks down when anyone takes an action. The GM can spend a fear to tick it back up by 1 for each fear spent.
Reactions
reaction-
Rocky TerrainFear 1
Jagged rocks suddenly block the path. The driver must make an Agility roll against Difficulty 13. On a failure, the vehicle marks 1 Stress as the suspension slams into stone.
About this environment
Dune Hazards
Tier 1 Traversal
Impulses: Sand
Difficulty: 13
Potential Adversaries: —
Features
Dune Hazards
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dune Hazards Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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